Technology systems are involved in many of the objects we use every day, from a laptop computer and routers relaying internet traffic, to logging in to a social networking site. This unit provides a first look at how the main building blocks of technology systems work.
Learning aim A: understand how the components of technology systems work
together
Computer and technology systems
a computer is a machine that
processes digital data
a technology system is the complete
collection of components
Applications and issues of technology systems
application of technology systems used in
different sectors, including construction,
finance, health, manufacturing (including
CAD/CAM/use of robots) and retail
issues involved in the use of technology systems,
including health and safety, security measures
(passwords, authentication, levels of access),
environmental, sustainability, privacy and copyright
reasons why future development of a technology
system is important to organisations, including
competitive advantage, reduced costs and improved
performance.
Computer hardware devices
devices (PC, server, laptop, tablet, games console and other
programmable digital devices)
input – keyboard, mouse, sensors, touch screen,
microphone, scanner, digital camera
output – printers (inkjet, laser, impact), speakers, force
feedback devices, actuators, screens, projectors, robot
arms, other control devices
storage devices – solid state, optical media,
magnetic media
that modern technology devices are often multifunctional
(have both input and output functionality)
how hardware components and software can be
combined to form an automated technology system
(self-service checkout, production line)
the uses of devices that capture data for automated
systems (barcode readers, magnetic strip readers,
optical character readers (OCR), optical mark readers
(OMR) and radio frequency identification systems
(RFID))
suitable devices to suit the requirements for a
specific user and purpose, and justify their use.
Computer networking
the purpose of different types of network (local area
network (LAN), wide area network (WAN), personal
area network (PAN), mobile broadband)
the common uses of network systems (resource
sharing, data sharing, entertainment,
communication)
the benefits of computer networking
the need to synchronise
data held on devices forming
a PAN
Data transfer
physical methods of transferring data between devices
using wireless or cabled topology to meet the
requirements for a specific user and purpose
wireless methods of transfer
including the use of Wi-Fi and
Bluetooth technologies
cabled methods for transfer of data between devices, including
the use of optical fibre, unshielded twisted pair (UTP) and coaxial
cables
the benefits and drawbacks
of these physical methods.
Learning aim: B understand how data flows between internal components of a computer and is processed
to provide information
Internal components of a computer
the motherboard – printed circuit
board (PCB) holding main
components of the system
central processing unit (CPU) – arithmetic and
logic unit (ALU), control unit, registers
memory (RAM, ROM, including Flash memory)
graphics/sound/video hardware
heat dispersal systems – fans
and heat sinks
storage devices – solid
state, optical and magnetic
how internal components of a computer
affect performance and user experience
comparison of different
specifications of internal
components
how the features of the central
processing unit and graphical
processing unit affect performance
and user experience: o clock speed o
caches o multiple processing cores o
heat, power consumption
how the features of mobile devices affect
performance/user experience: o System-on-a-Chip
(SoC) o CPU and GPU o battery life
comparing how mobile systems
are different from traditional
platforms
how the features of memory and
storage devices affect performance/
user experience: o memory (cache and
RAM) o storage devices (solid state,
optical and magnetic media)
the role of computer buses in
carrying data between the internal
components of a computer.
Analogue and digital data
the differences between analogue
and digital transmission of data
the need to convert analogue
signals to digital signals and
digital signals to analogue
signals
how data in a computer is
represented using binary notation
(bit, bytes, word length).
how characters can be represented in binary
format and convert whole numbers into
binary numbers (zero up to 10)
conversion of binary numbers (up to 8 bits)
to whole numbers (base 10)
units used to describe memory and data storage (bit, byte,
kilobyte, megabyte, gigabyte, terabyte, petabyte).
Learning aim: C understand different types of software.
Software
software as a series of
programs used to direct the
operation of technology
systems
the differences between
custom-made and off-the-shelf
programs
the advantages and
disadvantages of using
custom-made and off-the-shelf
programs.
the hierarchical structure of a computer as: o
application software package (user interface) o
high-level programming language o low-level
programming language o machine code (binary number
notation) o hardware
the main characteristics of high-level programming
languages, including imperative, procedural,
event-driven and object-orientated programming
languages
the main characteristics of low-level programming
languages, including assembly language and machine code
the main distinctions between programs in high-level
and low-level forms in terms of structure, closeness
to spoken language and intuition of use.
Introduction to computer programming concepts
flowchart symbols as described in the British
Computer Society’s BCS Glossary of Computing and
ICT (ISBN 978-1-906124-00-7, or subsequent editions),
including terminators, connectors, processes and
decision boxes
the purpose of simple processes represented in flowchart
diagrams (decision making, finding largest/smallest
number in a sequence, rates of
discount/interest/payments)
inputs and/or outputs from simple processes represented in flowchart
diagrams, including currency conversions, converting marks to grades,
calculating wages including overtime payments
completion of flowchart diagrams with any
missing decision statements and decision
outcomes
the terms used in a computer programs, specifically:
declaration, input, output, assignment, variables (local
and global) and constants, sub-routines, scope of
variables
the need to annotate code to
allow for maintenance
the use of data types, including
character, string, integer, real and
Boolean
the use of data structures,
including records and simple
arrays
Operating systems and applications
the role of an operating system in terms
of file management, hardware
management (drivers), resource
allocation and security
the role of utility applications, including disk
defragmenters, firewalls and anti-virus
software
the differences between graphical user interfaces
and command-line user interfaces
the features of an operating system with a
graphical user interface, including user interface,
accessibility and ease of use
the features and benefits of operating systems
for mobile devices, including user interface,
accessibility and ease of use
the role of productivity applications, including
office software, graphics, multimedia and
web-authoring software
the benefits of using
suites of productivity
applications
the factors to consider when installing or upgrading an
operating system or productivity application: o hardware
platform o accessibility features o compatibility with
preferred applications and hardware o cost (licence, set-up,
training, maintenance) o speed o security features (including
firewalls, malware management, setting user permissions,
user support).