Georgia S Mindmap

Description

Mindmap of game in future, incomplete
13georgia.salczynska
Mind Map by 13georgia.salczynska, updated more than 1 year ago
13georgia.salczynska
Created by 13georgia.salczynska almost 9 years ago
17
0

Resource summary

Georgia S Mindmap
  1. Target Audience
    1. Teenagers
      1. Violence
        1. Guns
          1. Knives
            1. Sleep Dart
            2. No drugs
            3. All Genders
              1. Single Player
              2. Story
                1. TEAM breaks in
                  1. Control multiple things
                    1. Different member each level
                    2. OptCel Global Vault
                      1. Big blue-white building
                        1. Quite empty
                          1. Upper walkways
                          2. Vault is grey and white
                            1. Lots of crates
                          3. Glass cubes with alien tech
                            1. Make level harder when taken
                              1. Extra security
                                1. Power up
                                2. Antique floppy disc
                                  1. High security
                                    1. Lots of guards in areas to avoid
                                  2. Player Goal
                                    1. Deal with guards
                                      1. Progressively harder
                                        1. Different attacks
                                        2. Get cubes
                                          1. Hard to reach
                                            1. Seem easy- trap!
                                            2. Get disc
                                              1. Before reach inside
                                            3. Type of Game
                                              1. Sci-fi
                                                1. Action
                                                  1. Danger
                                                    1. Passive music, goes aggressive at key points
                                                    2. Fighter
                                                      1. Every 5, 0 level spawns boss
                                                        1. Level 5 get disc
                                                          1. Different difficulties
                                                          2. Score/Lives/Health
                                                            1. Score by going up levels
                                                              1. Go up levels by completing the goal
                                                                1. Get rid of guards
                                                                  1. Get cube
                                                                    1. Reach door
                                                                      1. Get disc
                                                                    2. Health
                                                                      1. Lose
                                                                        1. Spotted
                                                                          1. Hit
                                                                          2. Gain
                                                                            1. Completing level
                                                                              1. Getting bandage
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