Provides students with opportunities to
work with one another in a student
centered cooperative environment
Teachers and students
learn to work with
others from different
cultures
Students work with other
team members in order to
solve problems
Recommendation
As an educator on campus, we would not
recommend the World Peace Game.
Considering all factors that go into play for a
classroom, the game wouldn't be fit to
accommodate all types of learners. The
example given was from a gifted and talented
class; which isn't the normal classroom
prototype. Most general education classrooms
contain resource students that are
self-inclusion, so the requirements for this
game would go over their heads. This game
couldn't be used in elementary but more so in
a middle school or high school population.
Scholars also need to have a solid global
foundation in geography,
language/communication, cultural awareness,
and collaboration in order for the game to be
effective. In studying different countries not
only would they learn about the countries but
they would also learn about what motivates
the people who live in those countries. We
have a way to go for the global knowledge
piece and student-centered learning.
References
Andy Hargreaves, D. S. (2012). The global fourth way. Thousand Oaks:
Corwin. Zhao, Y. (2012). World Class Learners. Corwin Press.
Technology
Provides the opportunity for
international partnerships with
other students around the world,
expanding schools beyond their
physical borders
Gives students easy access to a
wealth of information and
knowledge
Allows for students to stay
current on world affairs
Students must be competent in navigating technological
tools if they are to compete for jobs in our very
technology-driven society
Students must be able to determine the
reliability of sources of information