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8888775
Board Games for Product Design
Description
Assessment
No tags specified
product design
project
board games
games
product design
gcse
Mind Map by
Jasmine Farmand
, updated more than 1 year ago
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Created by
Jasmine Farmand
over 7 years ago
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Resource summary
Board Games for Product Design
Monopoly
Design and layout
Components
Small play pieces in shapes of objects
Different cards with actions on them or mortgages
Green and red houses
A die
Easy to read instructions with pictures
The style resembles a cartoon with bright colours and simplified pictures
Bright colours are used to stand out and appeal to children
The board is easily folded and there are sections for cards and pieces
This keeps it tidy and practical
The theme resembles life and buying property
To win everyone must lose all their money but you
The game is straightforward but you can make deals with other players
The game interacts well with the players as it gives chance cards which affect a player's game
Monopoly isn't very unique as many games resemble the same style but the tokens are different
They include a dog, a thimble, a hat, a boat, an iron and these aren't typical pieces so they stand out
In my game I could try to shape my box like that so it's strong and tight
I could also incorporate the idea of unique play pieces into my game
The size of the board is big enough to play comfortably, but not so big that it could not fit on a kitchen table
The style of the board is simplistic, clear and easy to read so children can understand
Target user
This game is targeted towards families
It has simple rules and instructions so children can be involved
But it also has hotels and buying off other players so adults/teenagers can be interested aswell with the added options in the game
The user would be attracted to this game because of its simple rules, sleek design and ability to play the game for a long time
Commercial manufacturing
Monopoly is mass produced
The board is made out of strong cardboard
The playing pieces are made out of small pieces of metal
Over 250 million games have been sold with half a billion people playing the game
It would be possible to make something like monopoly in school but the playing pieces....
...would have to be made out of wood or plastic instead of metal
On estimate the game could cost around $2-4 to produce with the average set selling for around £15
Trivial Pursuit
Design features and layout
Components
Easily fold-able board made out of cardboard
Colourful plastic tokens
Circular colourful player pieces with six cut-outs for tokens
Made out of plastic
A die
Trivia cards
Difficult to read instructions with no colour or pictures
The design of the board is colourful and simplistic
The aim of the game is to collect one of each coloured tokens and get to the centre of the board...
...To win, you must answer one question from a card chosen by the other players
The user interaction isn't anything special as it has the same premise as hundreds of other games
...To do this, you answer colour-coded questions that match spaces on the board...
The board is large, easy to navigate and portable
The style of the board is colourful and basic
The game is unique in the sense that you have to collect small tokens to complete your game piece for a final question...
...The first person to do this and answer a question correctly is the winner
In my own design, I could use the idea of colour-coding to make the game easier to play and more aesthetically pleasing
Target user
This game is targeted towards families, as the concept is simple and you can have more than four players
The game is colourful so it attracts children, and is eye-catching to the consumer
It also appeals to adults as they can test their trivia
Commercial manufacturing
This product would be mass-produced on an assembly line
This game could be made in school with the help of a vacuum former for the tokens and player pieces
None of the components' materials would need to be changed as they can be easily made
More than 100 million copies of the game have been sold worldwide, bringing in profits of around $2 billion
Design features and layout
The game includes a board and player counters
The board is made out of cardboard
The tokens are made out of different colours of plastic
The instructions are very simple and the game is so easy to understand it can be played right from the box
The board is colourful and simplistic
The player pieces are bright and appealing for children although they are a chocking hazard
Each player goes in turn rolling the die and progressing through the board...
...If they land on a snake head they must travel down the snake and therefore go backwards...
...If they land on the bottom of a ladder they must travel up - gaining spaces...
...The winner is the player to reach the last square first
The game is interactive as there are consequences for landing on certain squares
The board isn't unique now but it is an old game and when it was released it was most likely unique
The board is average size and the style is basic
I could use the idea of 3D counters in my game
Snakes and Ladders
Target user
This game is targeted toward small children to help them learn rules of games and number counting
The game is colourful with cool designs of snakes to appeal to the younger audience
Parents or schools could buy this for their children
Commercial manufacturing
The board is made out of cardboard and the player pieces are made out of plastic
In school an almost identical version could be made as the materials of cardboard and plastic are easy to come by and use
This product would be mass produced
Frustration
Design features and layout
This game includes:
3D game board
Made from hard plastic - possibly polystyrene
Human shaped player pieces
Made from slightly softer plastic - perhaps rubber
Special gold coloured genie
Detachable paddles to put in the board
The rules of frustration are fairly straightforward...
The game is extremely interactive as to roll the dice one must hit the paddle to move the dice
...The aim of the game is to get all your characters home. First you must roll a six to get out and continue on from there...
...The game has may rules which include sabotaging other players...
...The winner is first to get all four characters home
The game has bold, bright colours which appeal to its audience
In my own designing the paddles and look of the characters are very appealing so it is a possiblity to use these features
The board is smaller than average but the style is very unique to other games.
Its style of having a 3D board with characters based on people and paddles instead of rolling is very different and refreshing
Target user
This product is aimed towards children
The bright colours attract children and also the hands on feel of the game..
...The game feels interactive and good for small hands to hit these paddles..
..The game also doesn't feel boring and familiar as it has a completely different style of playing for children to learn
Commercial manufacturing
The main materials used were plastic which is cheap to manufacture
I think they might have used a vacuum former to create the bubble in which the dice sit
In school I think the characters would have to be more basic as there is a lot of small detail on them which is difficult to make in school
The 3D board could be created by casting a mould and forming the plastic
Dimensions of monopoly and frustration
Monopoly
Dice 1.5cm x 1.5cm x1.5cm
Board 50.4cm x 50.4cm
Money 10.2cm x 5.3cm
Hotel 1.5cm x 1.3cm x1.3cm
Thimble 1.5cm x 1.2cm x 1.5cm
Green house 1.1cm x 2cm x 1cm
Cards 9cm x 5.6cm
Box 27cm x 27cm x 5.5cm
Frustration
Board 31.2cm x 31.2cm x 9.2cm
Box 27cm x 27cm x 9cm
Paddles 4.1cm x 4.9cm x 0.5cm
Normal characters 1.8cm x 3.2cm x 1.3cm
Genie 2.2cm x 4.8cm x 2cm
Media attachments
Monopoly (image/jpeg)
0890382000183 P1 V3 S550x406 (image/jpeg)
Trivial Pursuit Genus Edition Hitsquad I 2 (image/jpeg)
14125947172 310d9b16ec B (image/jpeg)
286 14633abg Hasbro Games Frustration Game 286 2014633 (image/jpeg)
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