Criado por Madina Umirbekova
aproximadamente 7 anos atrás
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Questão | Responda |
Guerilla Usability Testing | very informal user involvement when little or no budget exists for usability testing |
Usability | when something works well is ease of use |
The goal of usability | to eliminate as many of the user’s questions as possible |
Attention | Process of selecting thing to concentrate on, at a point in time, from the range of possibilities available |
Perception & Recognition | Is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information, or the environment |
Memory | Is the faculty of the mind by which information is encoded, stored, and retrieved |
User Observation techniques | Early design and requirement gathering Internal discovery Survey Data analysis Usability testing (competitive analysis) Observational field visit Focus groups |
User Personas | People who use product or service |
Personas, scenarios | Situations in which the product or service is used |
Scenarios, process maps, task analysis diagrams | Actions people do that involve product or service |
Scenarios, experience models | Processes or systems that include product or service |
Heuristic Evaluation | Visibility of System Status Match Between Real world and system User Control and Freedom Consistency and Standard Error Prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose and recover from errors Help and documentation |
There are two main parts of any web page (for now) | homepage and navigation |
What is the homepage’s most common elements? | Site identity and mission Site hierarchy Search Teases and deals Timely content Shortcuts Registration What the user is looking for Where to start Credibility and trust The homepage needs to make a good first impression |
What are the navigation’s most common elements? | Common global navigation include: Site ID or Logo An option to return to the homepage Sections Utilities Search Capabilities |
Goal while creating homepage | to provide users with clear, simple and consistent navigation. |
User Experience (UX) | refers to a person's emotions and attitudes about using a particular product, system or service. |
UI | the means in which a person controls a software application or hardware device. |
IA (Information Architecture) | the way a website is structured and how the content is organized. |
GUI | a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. |
IxD(Interaction Design) | focuses on the interaction between the user and the product. It looks at navigation components from a stylistic and functionality standpoint and builds a bridge between UI and UX. |
UXD | is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. |
Wireframe | It is a visualization tool for presenting proposed functions, structure and content of a Web page or Web site. |
User Persona | in user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way. |
Contextual Inquire | s a user-centered design (UCD) research method, part of the contextual design methodology. A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user in the course of the user's normal activities and discusses those activities with the user. |
Credibility | the quality of being trusted and believed in. |
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