Step 4: visual diagram

Descrição

Fluxograma sobre Step 4: visual diagram, criado por Jhoana Rodriguez em 22-03-2021.
Jhoana Rodriguez
Fluxograma por Jhoana Rodriguez, atualizado more than 1 year ago
Jhoana Rodriguez
Criado por Jhoana Rodriguez mais de 3 anos atrás
11
0

Resumo de Recurso

Nós do fluxograma

  • Research Project Topic
  • The importance of implementing online games in language classrooms.
  • Research Problem:
  • Currently, students are in a continuous approach to technology and focus their attention on the creative, didactic, easy and exciting in this case to online games and where they produce a motivation to continue using it, attracting their attention. That is why as teachers we must make use of this didactic tool for the acquisition of English; we must bear in mind that some of the games include information and texts in English that promote an approach to the language. In some mostly institutional language programs, this tool is not implemented, that is, they are not included in the curriculum and that is why we will carry out this research project focused on the importance of using online games as a learning process as well as You must bear in mind that online games can always be used by the student, that is, their use is not limited.
  • Research questions
  • 1. ¿ Does using online games satisfy all the learning needs in the different language skills?
  • 2. ¿ How can the teacher implement online games in the classroom?
  • General objetive
  • Demonstrate the effectiveness of implementing online games for English classes, creating motivation and attraction for language acquisition.
  • Specific objetives
  • - Incorporate online games in the study plans for motivation and interaction between students and the foreign language.
  • - Explore new teaching strategies in teachers to promote more dynamic classes that lead to the acquisition and meaningful learning of the new language.
  • - Use of ICT as a tool to carry out the development of online games.
  • Significance of the study
  • Learning a new language is not easy and requires a lot of effort, dedication, concentration, but it also requires motivation and pleasure to learn it, so the teaching-learning process carried out by teachers is important to provide the acquisition of a new language. in students. Know and demonstrate that online games can be an effective and dynamic strategy that can be implemented in classes, guiding the student not only to motivation, but also to challenge. In addition to this, online games have a variety of categories focused on the tastes of students, we clearly know that we do not all have the same taste for this, this tool can be used to implement in different ages, gender among others. Likewise, it is demonstrated how online games have a positive impact on language learning and which must be incorporated into the study plan, it also allows students to develop communication, collaboration and creativity.

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