Formulas

Descrição

Year 10 Mathematics Mapa Mental sobre Formulas, criado por joyceex em 26-10-2013.
joyceex
Mapa Mental por joyceex, atualizado more than 1 year ago
joyceex
Criado por joyceex aproximadamente 11 anos atrás
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Resumo de Recurso

Formulas
  1. Further Trigonometry
    1. Right-Angled Trig
      1. Sin θ = O/H θ =sin-1(O/H)
        1. Cosθ = A/H θ=Cos-1 (A/H)
        2. Further Trig
          1. Cos Rule
            1. Side: a² = b² + c² - 2bc cosA
              1. Angle: cosA = (b² + c² - a²)/2bc
                1. USE WHEN: 3 sides + 1 angle
                2. Sin Rule:
                  1. Sin rule: a/SinA = b/SinB = c/SinC
                3. Complimentary Ratios:
                  1. Sin alpha = cos(90-alpha)
                    1. Cos alpha = sin(90-alpha)
                      1. Tan alpha = (sin alpha/cos alpha)
                      2. Supplementary Ratios
                        1. Sin(180-θ) = Sinθ
                          1. Cos(180-θ)= - cosθ
                            1. Tan(180-θ)= - tanθ
                            2. Area of a Triangle
                              1. A = 1/2*a*b*sinC (2 sides + included angle)
                            3. Quadratic Equations
                              1. Quadratic Formula
                                1. x = (-b +/- √b² - 4ac)/2a
                                2. Discrminant (Δ)
                                  1. For finding amount of possible solutions.
                                    1. Δ > 0 = 2
                                      1. Δ = 0 = 1
                                        1. Δ < 0 = none
                                        2. b² - 4ac
                                      2. Coordinate Geometry
                                        1. Distance
                                          1. d = √(x₂- x₁)² + (y₂- y₁)²
                                          2. Midpoint
                                            1. MP = (x₁+ x₂/ 2 , y₁+ y₂/2 )
                                            2. Gradient
                                              1. m = (y₂- y₁) / (x₂- x₁)
                                              2. Parallel: Same gradient
                                                1. Perpendicular: negative reciprocal
                                                  1. y-int: Let x = 0
                                                    1. x-int = Let y = 0
                                                      1. General form of a linear equation: ax + by + c = 0
                                                        1. Point Gradient
                                                          1. WIth the gradient of the line and points it passes
                                                            1. y - y₁= m ( x - x₁)
                                                            2. Two point
                                                              1. 2 points are given
                                                                1. (y - y₁) / (x - x₁) = (y₂- y₁) / (x₂- x₁)
                                                              2. Parabolas
                                                                1. Axis of Symmetry
                                                                  1. x = h (x coordinate of the vertex)
                                                                    1. x = -b / 2a
                                                                      1. x = x-int + x-int / 2
                                                                      2. x-ints: factorise
                                                                      3. Consumer Arithmetic
                                                                        1. Simple Interest
                                                                          1. I = PRT

                                                                            Anotações:

                                                                            • I = Interest P = Principa lR = rate of interest as a decimal                                         T = time periods
                                                                          2. Compound Interest
                                                                            1. A = P(1 + r)^n
                                                                            2. Depreciation
                                                                              1. A = P(1 - r)^n
                                                                              2. Balance owing = cost - deposit
                                                                                1. Total repaid = Balance + interest
                                                                                  1. Total price = Total repayments + deposit
                                                                                    1. Credit Cards
                                                                                      1. Closing Balance = Opening + purchases - payments
                                                                                    2. Surface Area and Volume
                                                                                      1. Surface Area
                                                                                        1. Prism
                                                                                          1. Sum of the area of the faces. Draw a net.
                                                                                          2. Cylinder
                                                                                            1. SA = 2 π r² + 2π r h
                                                                                            2. Composite Shapes
                                                                                              1. Write in words what needs to be found
                                                                                              2. Rhombus/Kite
                                                                                                1. A = xy/2
                                                                                                2. Trapezium
                                                                                                  1. A = 1/2*h*(a+b)
                                                                                                  2. Parallelogram
                                                                                                    1. A = bh (h = perpen.)
                                                                                                    2. Spheres
                                                                                                      1. SA = 4π r²
                                                                                                      2. Hemispheres
                                                                                                        1. SA = 2π r²
                                                                                                        2. units²
                                                                                                          1. Cones
                                                                                                            1. SA = π r² + π r l (l = slant height)
                                                                                                          2. Volume
                                                                                                            1. units³
                                                                                                              1. Prism
                                                                                                                1. V = Ah
                                                                                                              2. Cones
                                                                                                                1. V = 1/3 Ah
                                                                                                                2. Cylinders
                                                                                                                  1. V = π r² h
                                                                                                                  2. Spheres
                                                                                                                    1. 4/3 π r³
                                                                                                                  3. For weird cut circles: n/360 x π r²
                                                                                                                  4. Functions
                                                                                                                    1. Inverse Functions
                                                                                                                      1. 1. Swap x and y 2. Make y the subject
                                                                                                                        1. Reflect along y=x Swap x & y pts
                                                                                                                        2. Line Tests
                                                                                                                          1. Vertical line test
                                                                                                                            1. Horizontal line test
                                                                                                                              1. To check whether the inverse of a graph is a function
                                                                                                                            2. Function: Each x value only has 1 y value
                                                                                                                            3. Further Graphs
                                                                                                                              1. Effects to graphs
                                                                                                                                1. h(2x)
                                                                                                                                  1. horizontal -><-
                                                                                                                                  2. h(0.5x)
                                                                                                                                    1. horizontal <-->
                                                                                                                                    2. 2h(x)
                                                                                                                                      1. vertical stretch
                                                                                                                                      2. -h(x)
                                                                                                                                        1. vertical flip
                                                                                                                                        2. h(-x)
                                                                                                                                          1. horizontal flip
                                                                                                                                        3. Effects to asymptotes
                                                                                                                                          1. -f(x)
                                                                                                                                            1. y= 2-->y= -2
                                                                                                                                            2. f(-x)
                                                                                                                                              1. x= 3-->x= -3
                                                                                                                                              2. f(x-2)
                                                                                                                                                1. x= 3--> x=5 (opp.)
                                                                                                                                                2. f(x)-2
                                                                                                                                                  1. y=2 --> y=0
                                                                                                                                                  2. f(2x)
                                                                                                                                                    1. x=100 --> x=50
                                                                                                                                                    2. 2f(x)
                                                                                                                                                      1. y=50 --> y=100
                                                                                                                                                    3. in bracket: x (horizontal)
                                                                                                                                                      1. Out of bracket: y (vertical)
                                                                                                                                                      2. Deductive Geometry
                                                                                                                                                        1. Congruence
                                                                                                                                                          1. SSS
                                                                                                                                                            1. SAS
                                                                                                                                                              1. AAS
                                                                                                                                                                1. RHS
                                                                                                                                                                2. Similarity
                                                                                                                                                                  1. Scale Factor
                                                                                                                                                                    1. sf = image length/original length
                                                                                                                                                                    2. SSS
                                                                                                                                                                      1. AA
                                                                                                                                                                        1. RHS
                                                                                                                                                                          1. SAS
                                                                                                                                                                        2. Surds
                                                                                                                                                                          1. √ab = √ a*√ b
                                                                                                                                                                            1. (√5)² = √5*√5
                                                                                                                                                                            2. Logarithms:
                                                                                                                                                                              1. Log Laws
                                                                                                                                                                                1. 1) Multiplication inside the log can be turned into addition outside the log, and vice versa.
                                                                                                                                                                                  1. 2) Division inside the log can be turned into subtraction outside the log, and vice versa.
                                                                                                                                                                                    1. 3) An exponent on everything inside a log can be moved out front as a multiplier, and vice versa.
                                                                                                                                                                                      1. Log a a = 1
                                                                                                                                                                                        1. Log a 1 = 0
                                                                                                                                                                                      2. Index Laws
                                                                                                                                                                                        1. a^m x a^n = a^m+n
                                                                                                                                                                                          1. a^m / a^n = a^m-n
                                                                                                                                                                                            1. (a^m)^n = a^m*n
                                                                                                                                                                                              1. a^1/m = m√a
                                                                                                                                                                                                1. a^0 = 1

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