It is best to create a conceptual model that differs from what an audience's mental model is.
In cultural upbringing, tend to emphasize with the individual while tend to emphasize with relationships.
The human mind is able to multi-task easily
A "flow state" is a term used for when a person is heavily focused in an activity
A mental model is
How a person processes how something works
An idea that is only conceived mentally
How people defend their ideas if they are unsure about a subject
In an example of instructions either being written or in a video step by step form, people prefer written instructions because they are tedious and go over a lot of information.
is when you give a user only the necessary information needed for something.
When it comes to mental processing, motor "loads"...
Challenge the user to process information mentally through memories or past experiences
Challenge the user to process information based on what they see
Challenge the user to process information with pure emotion
Challenge the user to process information by them physically involving them in a situation
People learn better from stories because they enjoy being entertained and we remember things we like
The of a wandering mind is that it might lead the brain to multi-task while the is the threat of zoning out and missing information.
Giving examples in a long, written form is not ideal for someone to lean because the information relayed to the user might be different than what the designer might have in mind.
People like to create because they organize the world around us and make things easier for us to process.
The more you pressure someone into challenging their beliefs by force, the more they resist
The four ways to be creative are
Motor creativity, cognitive creativity, visual creativity, processed creativity
Deliberate and cognitive creativity, deliberate and emotional creativity, spontaneous and cognitive creativity, spontaneous and emotional creativity
Relational creativity, individualistic creativity, progressive disclosure creativity, conceptual creativity