sdp5 patterns

Descrição

SDP5 Quiz sobre sdp5 patterns, criado por Csse 1502 em 21-11-2017.
Csse 1502
Quiz por Csse 1502, atualizado more than 1 year ago
Csse 1502
Criado por Csse 1502 mais de 6 anos atrás
243
1

Resumo de Recurso

Questão 1

Questão
The observed pattern is?
Responda
  • Structural
  • Creational
  • Behavioral
  • Executional

Questão 2

Questão
The Factory pattern is?
Responda
  • Creational
  • Structural
  • Executional
  • Behavioral

Questão 3

Questão
In the pattern, we create objects which represent various strategies and a context object whose behavior varies as per its strategy object. The strategy object changes the executing algorithm of the context object?
Responda
  • Memento
  • Adapter
  • Builder
  • Strategy
  • Facade

Questão 4

Questão
Single responsibility of principle?
Responda
  • Requires that methods that are present in base classes must also be present in derived classes
  • Requires that object interfaces only include methods that will be needed by most implementers
  • Helps make changing an object easier
  • helps ensure that objects are highly reusable
  • Helps ensure that objects are easy to extend without requiring change to the original object

Questão 5

Questão
Which of the patterns refers to creating duplicate object while keeping performance in mind?
Responda
  • Composite pattern
  • Facade Pattern
  • Builder pattern
  • Prototype pattern

Questão 6

Questão
The open close principle?
Responda
  • Helps make changing an object easier
  • Helps ensure that objects are highly reusable
  • Requires that methods that are present in base classes must also be present in the derived classes
  • Requires that object interfaces only include methods that will be needed by most implementers
  • Helps ensure that objecs are easy extend without requiring change to the original object

Questão 7

Questão
Which of the following is not a software engineering risk?
Responda
  • The code for sort algorithm is overly complex
  • The server may not scale to 1000 users
  • We do not adequately understand our customer's needs
  • The system is working fine, but if we try to change anything it seems to always break something else

Questão 8

Questão
A real life example could be a case of card reader which acts as the Pattern between memory card and a laptop. You plugin the memory card into card reader and card reader into the laptop so that memory card can be read via laptop?
Responda
  • Builder
  • Facade
  • Memento
  • Adapter
  • Observer

Questão 9

Questão
The pattern works as a bridge between two incompatible interfaces. This pattern involves a single class which is responsible to join functionalities of independent or incompatible interfaces?
Responda
  • Adapter
  • Facade
  • Builder
  • Observer
  • Memento

Questão 10

Questão
A design pattern _______
Responda
  • all
  • useful in - how a software problem was solved by a developer
  • gives examples of code that used the pattern
  • a general reusable solution to a commonly occurring problem

Questão 11

Questão
Name types of design patterns?
Responda
  • Creational, Structural, Behavioral
  • Creational, Executional, Structural
  • Creational, Behavioral, Executional
  • Behavioral, Executional, Structural

Questão 12

Questão
Why are Patterns important?
Responda
  • they capture expert design knowledge
  • All
  • None
  • make it accessible to both novices and other experts

Questão 13

Questão
Liskov’s substitution principle?
Responda
  • Helps ensure that object are easy to extend without requiring change to the original object
  • helps ensure that objects are hihtly reusable
  • Helps make changing an object easier
  • Requires that object interfaces only include methods that will be needed by most implementers
  • Requires that methods that are present in base classes must also be present in the derived classes

Questão 14

Questão
Upper case tools to support later activities such as programming, debugging and testing?
Responda
  • True
  • False

Questão 15

Questão
The Dependency inversion principle?
Responda
  • Requires that methods are present in base classes must also be in the derived classes
  • Helps ensure that objects are highly reusable
  • Helps make changing an object easier
  • Helps ensure that objects are easy to extend without requiring change to the original object
  • Requires that object interfaces only include methods that will be needed by mosty implementers

Questão 16

Questão
Can we create a clone of a singleton object?
Responda
  • Yes
  • No

Questão 17

Questão
which pattern does this object model represent
Responda
  • Singleton Pattern
  • Builder Pattern
  • Facade Pattern
  • Prototype Pattern

Questão 18

Questão
Which pattern does this object model represent?
Responda
  • State pattern
  • Facade pattern
  • Composite pattern
  • Builder pattern

Questão 19

Questão
Which pattern does this object model represent?
Responda
  • Strategy Pattern
  • Observer Pattern
  • State Pattern
  • Composite Pattern

Questão 20

Questão
Which pattern does this object model represent?
Responda
  • Facade pattern
  • Strategy pattern
  • Composite pattern
  • Builder pattern

Questão 21

Questão
Which pattern does this object model represent?
Responda
  • Facade pattern
  • Singleton pattern
  • State pattern
  • Strategy pattern
  • Composite pattern

Questão 22

Questão
Define one to many dependency between objects so that when one changes state, all its dependents are notified and updated automatically
Responda
  • Composite pattern
  • Observer pattern
  • Strategy pattern
  • State pattern

Questão 23

Questão
The Interface Segregation Principle ?
Responda
  • Hhelps make changing an object easier
  • Helps ensure that object are easy to extend without requiring change to the original object
  • Helps ensure that objects are hihtly reusable
  • Requires that methods are present in base classes must also be in the derived classes
  • Requires that object interfaces only include methods that will be needed by most implementers

Questão 24

Questão
The Pattern is used where we need to treat a group of objects in similar way as a single object
Responda
  • Composite
  • Observer
  • Facade
  • Memento
  • Builder