Questão 1
Questão
The art and science of organizing and labeling websites, intranets, online communities and software to support usability
Questão 2
Questão
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Questão 3
Questão
Used for understanding the tasks and motivations of the user group for whom you are designing, user interviews may be formally scheduled, or just information chats
Questão 4
Questão
Evaluating a website or app and documenting usability flaws and other areas for improvement
Responda
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Heuristic review
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Low-fidelity prototype
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Responsive design
Questão 5
Questão
A quick and easy translation of high-level design concepts into tangible and testable artefacts, giving an indication of the direction that the product is heading
Responda
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Low-fidelity prototype
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Heuristic review
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Responsive design
Questão 6
Questão
Interviewing users in the location that they use the website or app, in order to understand their tasks and challenges
Responda
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Contextual enquiry
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Branding
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Card sorting
Questão 7
Questão
The process of creating and marketing a consistent idea or image of a product , so that it is recognizable by the public
Responda
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Branding
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Card sorting
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Contextual enquiry
Questão 8
Questão
A technique using either actual cards or software, whereby users generate an information hierarchy that can then form the basis of an information architecture or navigation menu
Responda
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Card sorting
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Branding
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Contextual enquiry
Questão 9
Questão
An holistic, visual representation of your users' interactions with your organization when zoomed right out (usually captured on a large canvas)
Responda
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Experience Map
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High-fidelity prototype
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Interaction design(IxD)
Questão 10
Questão
A prototype which is quite close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality
Responda
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High-fidelity prototype
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Experience Map
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Interaction design(IxD)
Questão 11
Questão
It strives to create meaningful relationships between people and the products and services that they use
Responda
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Interaction design(IxD)
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High-fidelity prototype
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Experience Map
Questão 12
Questão
How many (quantity, not a numbering) section have we specified for UAR (Usability Aspect Report) for Expert Evaluation (Heuristic Evauation) ?
Questão 13
Questão
If you want to satisfy one-time shoppers needs what probably would be the best solution?
Questão 14
Questão
There are 4 types of in-person usability testing. Which one is NOT in the list ?
Responda
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Exploratory
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Comparison
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Authentication
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Assessment
Questão 15
Questão
The cognitive walkthrough mainly evaluates a product's ...
Responda
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learnability
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efficiency
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likeability
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utility
Questão 16
Questão
This shoppers are often gift-card recipients, gift-card buyers, or gift buyers. They may come with a goal in mind, such as a list of products that the gift recipient is interested in. They have no intentions to visit the site after the intial purchase. Who are they according to the e-commerce buyer types we have discussed?
Responda
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Browsers
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One-time shoppers
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Product Focused
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Bargain Hunters
Questão 17
Questão
Adam visit www.appiestore.com at least once a week to find discounts and sales. What type of e-commerce shoopers his behavior fits well?
Responda
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Researchers
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Product focused
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Browsers
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bargain hunters
Questão 18
Questão
Which structure describes User Stories in the best way.
Responda
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Who/what/why
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Who/why
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Who/what
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When/who/what
Questão 19
Questão
Homepage designs must do all of the following EXCEPT:
Responda
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Accommodate multiple stakeholders
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Follow and abide by all usability laws and guidelines.
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Contain all of the functionality a user is looking for.
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Appeal to any and all types of visitor
Questão 20
Questão
What are things that a homepage needs to convey and provide?
Questão 21
Questão
Respect users' willingness to stop the testing and leave. True or False?
Questão 22
Questão
What is horizontal prototype? Choose the more suitable answer
Questão 23
Questão
Post-test questionnaires(conducted after a usability test) are particularly useful for measuring -
Responda
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Participant satisfaction
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Safety
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Efficiency
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Learnability
Questão 24
Questão
What is story board?
Responda
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Scenario
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Screens of system using
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Sitemap
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Participant Screener
Questão 25
Questão
This diagrams help distinguish which departments or employees are responsible for each set of actions.
Responda
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Story Board
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State Machine
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Swimming Lane
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Use Case
Questão 26
Questão
Imagine you are designing a mobile application, called MedApp. And you are given two user personas. Define which one would be primary persona for application
Responda
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Amanda Cheng
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Helen Cheng
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Both
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Dr. Joseph McDonaid
Questão 27
Questão
An exploratory usability test is:__________.
Responda
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Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn
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Performed in the middle a development cycle and usually evaluates the usability of specific tasks or features
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Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.
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Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.
Questão 28
Questão
A method that does not require human participants serving as test users is called...
Responda
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Thinking Aloud
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Heuristic Evaluation
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Rubin's comparison test.
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Cognetive Walkthrough
Questão 29
Questão
We can use paper prototype used for user testing
Questão 30
Questão
What is difference between low fidelity and high fidelity prototypes?
Questão 31
Questão
Designers are short in time to conduct in-person usability testing. What would be the best solution in this case ?
Responda
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Conduct Cognitive Walkthrough
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Don't conduct usability testing at all
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Conduct Remote Testing
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Conduct Heuristic Evaluation
Questão 32
Questão
How do you get to know the user in the usability engineering lifecycle ?
Questão 33
Questão
There are 5 main behavioural types of e-commerce shoppers, that we have discussed in our classes. Which is more likely to be non-existent one ?
Responda
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Wholesale buyer
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Researchers
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Product focused
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One-time users
Questão 34
Questão
On which level of pyramid of trust user gets answer on question Do I choose to use this site for this task? Is it better than other options?
Questão 35
Questão
According to Pyramid of Trust, established for web pages, on which level user ready to submit his personal information as like full name, address, phone number to create an account?
Questão 36
Questão
What is Assessment Usability Testing ?
Responda
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Test, which can also be referred to as a "summative" test, is done in the middle of a development cycle and usually evaluates the usability of specific tasks or features
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Test when you want to compare two or more designs and establish which design is easier to use or learn
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Test is a good way to examine the effectiveness of your preliminary design concepts.
Questão 37
Questão
Usability testing is a tool that allows you to?
Responda
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Decrease the number of help desk calls after implementation
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Discover usability issues before the product is developed or goes live
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All of given
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Provide and objective basis for making a decision on a design
Questão 38
Questão
What are more likely to be paper prototype advantages?
Responda
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Cheap and fast.
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Complete and cheap
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Easy to test.
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Precise and fast.
Questão 39
Questão
When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of?
Responda
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Determining whether an individual is a good fit for the usability study.
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Finding individuals who best represent the demographics of that audience.
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Creating a demographic profile for your target audience.
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Convincing an individual to participate in the usability study.
Questão 40
Questão
Which of human's cognitive process is important when we care about guiding the users through our interface ?
Responda
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Attention.
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Recognition.
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All are correct.
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Memory.
Questão 41
Questão
Having a sequence of screenshots available is enough for doing a heuristic evaluation. True or false?
Questão 42
Questão
Every research plan should:
Responda
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Specify inputs into the plan.
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Set expectations for the research plan.
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All of the given.
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Identify and profile the competition.
Questão 43
Questão
What does represent the lanes in swimming lane diagram?
Responda
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end of the story.
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different actors.
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decision making process.
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actions.
Questão 44
Questão
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Responda
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Axure
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Design stage.
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Collaborative design.
Questão 45
Questão
The stage in a user-centred design process where ideas for potential solutions are captured and refined visually, based on the analysis and research performed in earlier stages
Responda
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Axure.
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Collaborative design.
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Design stage.
Questão 46
Questão
Inviting input from users, stakeholders and other project members.
Responda
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Collaborative design.
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Axure.
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Design stage.
Questão 47
Questão
A design approach that responds to the user's behavior and environment based on screen size, platform and orientation. The practise consists of a mix of flexible grids and layouts, images anf an intelligent use of CSS media queries
Responda
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Responsive design.
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Low-fidelity prototype.
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Heuristic review.
Questão 48
Questão
Observation techniques, task analysis, and other feedback methodologies which are used to focus on understanding user behaviours, need, and motivations
Responda
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User research.
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User journey.
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Usability test.
Questão 49
Questão
A user sits in front of your website or app and you have them perform tasks and think out loud while doing so.
Responda
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User research.
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User journey.
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Usability test.
Questão 50
Questão
The step by step journey that a user takes to reach their goal
Responda
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User journey.
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User research.
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Usability test
Questão 51
Questão
Recording your usability sessions
Responda
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Will make participants fell self-conscious because they know they are being recorded.
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Means you don't heave to pay close attention to the particapant during the usability sessions.
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Allows you to review your sessions more thoroughly after the sessions have been conducted.
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Requires you to have a usability lab
Questão 52
Questão
Who usually participates the Remote Usability Testing's?
Questão 53
Questão
This technique of interface evaluatin was developed by Jacob Nielsen
Responda
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Thinking Aloud Usability test.
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Remote unmoderated testing process
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Heuristic Evaluation.
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Microsoft Desirability toolkit.
Questão 54
Questão
'Field' research in HCI is?
Responda
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Mainly done in large, open agricultural aress.
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Done where people live or/and work
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Typically done in controlled laboratories.
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Uses only secondary or historical data.
Questão 55
Questão
Its show who does what and when in a process, using separate lanes for each participant or role in the process. They are similar to other process-flow and workflow diagrams.
Responda
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Sitemap.
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Story Board.
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Swimming Lane.
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GTN.
Questão 56
Questão
The biggest improvements in user experience come from gathering usability data as early as possible.True or false?
Questão 57
Questão
How does decision making step represented on swimming lane diagrams
Responda
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Line.
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Diamond
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Oval.
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Square.
Questão 58
Questão
One User has started the Usability Testing he/she cannot leave it. True or false?
Questão 59
Questão
A collage, either physical or digital, which is intended to communicate the visual style a direction is heading.
Responda
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Mood Board.
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Sitemap.
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Paper prototype
Questão 60
Questão
A complete list of all the pages available on a website.
Responda
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Mood Board.
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Paper prototype
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Sitemap.
Questão 61
Questão
A rough, often hand-sketched, drawing of a user interface, used in a usability test to gather feedback. Participants point to locations on the page that they would click, and screens are manually presented to the user based on the interactions they indicate.
Responda
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Mood Board.
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Paper prototype
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Sitemap.
Questão 62
Questão
Performing an audit or conducting user testing of competing websites and apps; writing a report that summarizes the competitive landscape.
Responda
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Competitor analysis
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Diary Study
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Contextual enquiry
Questão 63
Questão
Asking users to record their experiences and thoughts about a product or task in a journal over a set period of time.
Responda
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Competitor analysis
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Diary Study
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Contextual enquiry
Questão 64
Questão
A task for Assessment Usability testing task should be with hints to complete it. True or false?
Questão 65
Questão
No metaphor is perfect. True or false.
Questão 66
Questão
Once User has started the Usability Testing he/she cannot leave it. True or false?
Questão 67
Questão
Paper prototypes can be used to communicate ideas: between designers, developers, users and other stakeholders in the first stages of the user-centered design process. True or false?
Questão 68
Questão
A set of standards to ensure a consistent design and identity.
Responda
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Style Guide
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User Personas
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Workflow diagram
Questão 69
Questão
A fictitious identity that reflects one of the user groups for who you are designing
Responda
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Style Guide
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User Personas
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Workflow diagram
Questão 70
Questão
A graphical representation of activities and actions conducted by users of a system
Responda
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Workflow diagram
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User Personas
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Style Guide
Questão 71
Questão
The most countries read from left to right. True or False?
Questão 72
Questão
User is given the set of words to describe aesthetic design of web page. How is the kind of testing called?
Questão 73
Questão
In some online shops you can find features of comparison products. What type of e-commerce shoppers' needs were tried to satisfy?
Responda
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Browsers
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Product focused
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Bargain hunters
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Researchers
Questão 74
Questão
What is a Participant screener?
Responda
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End User Profile
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Testing Report
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Tasks for End User
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User Persona Profile
Questão 75
Questão
Its show an overall site design and top-down hierarchical view of its structure, done before the site is complete. Focuses primarily on flow, interactions, and transitions between pages.
Responda
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Sitemap
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Swimming Lane
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GTN
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Story Board
Questão 76
Questão
A tool inspired by the filmmaking industry, where a visual sequence of events is used to capture a user’s interactions with a product. Depending on the audience, it may be an extremely rough sketch, purely for crystallising your own ideas.
Responda
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Usability
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Storyboard
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Wireframe
Questão 77
Questão
A rough guide for the layout of a website or app, either done with pen and paper or with specific software
Responda
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Usability
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Wireframe
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Storyboard
Questão 78
Questão
Is the ease of use and learnability of an object, such as a book, software application, website, machine, tool or any object that a human interacts with.
Responda
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Usability
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Storyboard
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Wireframe