SDP7 (3) ☉ IITU 2017

Descrição

Quiz sobre SDP7 (3) ☉ IITU 2017, criado por Zhandos Ainabek em 19-12-2017.
Zhandos Ainabek
Quiz por Zhandos Ainabek, atualizado more than 1 year ago
Zhandos Ainabek
Criado por Zhandos Ainabek quase 7 anos atrás
382
16

Resumo de Recurso

Questão 1

Questão
20. Usually longer and more detailed than a scenario
Responda
  • a. Use cases
  • b. User stories
  • c. Scenarios
  • d. Template
  • e. Incorrect answer

Questão 2

Questão
21. Less formal and more about narrative and 'storytelling'
Responda
  • a. Scenarios
  • b. Use cases
  • c. User stories
  • d. Curriculum vitae
  • e. Worksheet

Questão 3

Questão
22. Create a visual story with sketches that depict a sequence of events
Responda
  • a. Storyboard
  • b. Use case
  • c. User story
  • d. Worksheet
  • e. Documents

Questão 4

Questão
23. Storyboard can include
Responda
  • a. All of the above
  • b. Only people
  • c. Only objects
  • d. Only text

Questão 5

Questão
24. Similar to a movie script
Responda
  • a. Storyboard
  • b. Use case
  • c. User story
  • d. Worksheet

Questão 6

Questão
25. Storyboard interactions must:
Responda
  • a. All of the mentioned
  • b. Only have several meaningful interactions
  • c. Only be meaningful to the user
  • d. Only be closely related to personas and scenarios

Questão 7

Questão
26. Select statement which does not consider to be a usability heuristic
Responda
  • a. Unaesthetic and maximalist design
  • b. Visibility of system status
  • c. Match between system and the real world
  • d. Consistency and standards

Questão 8

Questão
27. Select statement which is considered to be a usability heuristic
Responda
  • a. User control and freedom
  • b. Continue and standard
  • c. Flexibility and effect of use
  • d. Reconcile rather than recall

Questão 9

Questão
28. Choose usability heuristic that claim the system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
Responda
  • a. Visibility of system status
  • b. Error prevention
  • c. Aesthetic and minimalist design
  • d. All of the above

Questão 10

Questão
29. Choose usability heuristic that claim dialogues should not contain information which is irrelevant or rarely needed.
Responda
  • a. Aesthetic and minimalist design
  • b. Help and documentation
  • c. Error prevention
  • d. User control

Questão 11

Questão
30. Choose usability heuristic that claim the system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms.
Responda
  • a. None of the above
  • b. Aesthetic and minimalist design
  • c. Help users recognize, diagnose, and recover from errors
  • d. Error prevention

Questão 12

Questão
31. How many usability heuristics for user interface design are there?
Responda
  • 10
  • 11
  • 12
  • 13

Questão 13

Questão
32. Things that are related logically (on website page) need also to be
Responda
  • a. Related visually
  • b. In different corners
  • c. Not related
  • d. Exactly the same

Questão 14

Questão
33. Select trait/traits which is/are feature/features of page with a clear visual hierarchy
Responda
  • a. All of the above
  • b. None of the above
  • c. The more important something is, the more prominent it is.
  • d. Things that are related logically are also related visually.
  • e. Things are “nested” visually to show what’s part of what.

Questão 15

Questão
34. The Sections sometimes called
Responda
  • a. Primary navigation
  • b. Secondary navigation
  • c. Tabs
  • d. Labels

Questão 16

Questão
35. The list of subsections in the current section
Responda
  • a. Secondary navigation
  • b. Primary navigation
  • c. Tabs
  • d. Labels
  • e. Template

Questão 17

Questão
36. What show/s the path from the Home page to where you are?
Responda
  • a. Breadcrumbs
  • b. Section
  • c. Timely content
  • d. Button

Questão 18

Questão
37. What symbol (sign) is usually used between levels in breadcrumbs?
Responda
  • >
  • =
  • *
  • &

Questão 19

Questão
38. Choose wrong statement
Responda
  • a. All statements are correct
  • b. Every page needs a name
  • c. The name needs to be in the right place
  • d. The name needs to be prominent

Questão 20

Questão
39. What element shows you where you are in the context of the site’s hierarchy?
Responda
  • a. “You are here” indicator
  • b. “You are far away” indicator
  • c. Advertisement
  • d. Timely content
  • e. Deal

Questão 21

Questão
40. A terse description of the site, displayed in a prominent block on the Home page that’s visible without scrolling
Responda
  • a. The Welcome blurb
  • b. Advertisement of other sources
  • c. Breadcrumbs
  • d. Scenario
  • e. Super Mario

Questão 22

Questão
1. Select main types of usability testing
Responda
  • a. Exploratory
  • b. Assessment
  • c. Comparison
  • d. Validation
  • e. Pipelining

Questão 23

Questão
2. Which type of usability testing is used to assess one design against another?
Responda
  • a. Comparison
  • b. Exploratory
  • c. Pipelining
  • d. Schedule

Questão 24

Questão
3. Completely open-ended testing in a different way is called
Responda
  • a. Fishing
  • b. Hunting
  • c. Gathering
  • d. Mushroom picking

Questão 25

Questão
4. You should start preparing for a usability testing cycle at least ______ before you expect to need the results.
Responda
  • a. three weeks
  • b. three days
  • c. one day
  • d. two month

Questão 26

Questão
5. Typical tests range
Responda
  • a. From 1 to 2 hours
  • b. From 60 to 120 minutes
  • c. From 3 to 5 hours
  • d. From 5 to 10 minutes
  • e. From 100 to 200 seconds

Questão 27

Questão
6. To determine which features to test, look at features that are
Responda
  • a. Used often
  • b. New
  • c. Considered important by users
  • d. Used rarely
  • e. Old

Questão 28

Questão
7. Things which should determine the duration of a task
Responda
  • a. Total length of the interview
  • b. Structure
  • c. Complexity of the features
  • d. Respondent quickness
  • e. Mood

Questão 29

Questão
8. Good task should be
Responda
  • a. Reasonable
  • b. In a realistic sequence
  • c. Hard
  • d. Domain dependent

Questão 30

Questão
9. Script sometimes called
Responda
  • a. Protocol
  • b. Discussion guide
  • c. Paper
  • d. Banana

Questão 31

Questão
10. A list of instructions for the moderator to follow so that the interviews are consistent and everything gets done
Responda
  • a. Script
  • b. Javascript
  • c. JQuery
  • d. JSON

Questão 32

Questão
11. A script generally has three parts:
Responda
  • a. Introduction and preliminary interview
  • b. Tasks
  • c. Wrap-up
  • d. Break
  • e. Rating

Questão 33

Questão
12. A way to break the ice and give the evaluator some context
Responda
  • a. Introduction
  • b. Tasks
  • c. Wrap-up
  • d. Conclusion

Questão 34

Questão
13. The preliminary interview begins with _____questions.
Responda
  • a. General
  • b. Special
  • c. Non-standard
  • d. Unexpected

Questão 35

Questão
14. It’s useful to ask about _____ before moving the discussion to the online sphere.
Responda
  • a. People’s offline habits
  • b. What he/she ate today
  • c. People’s salary
  • d. People’s relatives

Questão 36

Questão
15. What type of interview focuses on a handful of specific tasks or features?
Responda
  • a. Task-based
  • b. Observationa
  • c. Hybrid
  • d. Exploratory
  • e. Evaluative

Questão 37

Questão
16. Select main goals in conducting usability testing
Responda
  • a. Getting the most natural responses
  • b. Getting the most complete responses
  • c. Getting the most incorrect responses
  • d. Getting the most incomplete responses
  • e. Getting nothing

Questão 38

Questão
17. Usability tests are not statistically representative.
Responda
  • True
  • False

Questão 39

Questão
18. What are the best/well-known results of eye-tracking studies?
Responda
  • a. Heat map graphics
  • b. Gaze plot
  • c. Lines
  • d. Eye direction
  • e. Asterisk

Questão 40

Questão
19. What are the saccades?
Responda
  • a. Paths that the eye took between points of fixation
  • b. Points of fixation
  • c. Multicolored map
  • d. Map with asterisks

Questão 41

Questão
20. What is one of the workhorses of user experience research?
Responda
  • a. Usability test
  • b. IQ-test
  • c. Summary
  • d. Composition
  • d. Composition e. Programmer's codex of honor

Questão 42

Questão
1. What is the best tool to find out who your users are and what opinions they hold?
Responda
  • a. Survey
  • b. IQ-test
  • c. Psychological test
  • d. Horoscope

Questão 43

Questão
2. What are the kinds of survey goals?
Responda
  • a. Descriptive
  • b. Explanatory
  • c. Experimental
  • d. Traditional

Questão 44

Questão
3. What questions outline how someone behaves?
Responda
  • a. Behavior
  • b. Characteristic
  • c. Attitudinal
  • d. Logical

Questão 45

Questão
4. What category of questions asks about respondent digital technology setup and experience
Responda
  • a. Technological
  • b. Demographic
  • c. Usage
  • d. Competitive

Questão 46

Questão
5. What are the questions about who the respondents are?
Responda
  • a. Demographic
  • b. Usage
  • c. Competitive
  • d. Satisfaction

Questão 47

Questão
6. Select attitudinal categories of questions
Responda
  • a. Satisfaction
  • b. Preferenc
  • c. Desire
  • d. Demographic

Questão 48

Questão
7. What type of question consists of a list of answers, any number of which can be chosen
Responda
  • a. Checklist
  • b. Flexible
  • c. Single-answer
  • d. Incorrect answer

Questão 49

Questão
8. When writing questions
Responda
  • a. Avoid negative questions
  • b. Don’t overload questions
  • c. Don’t make questions relevant
  • d. Don’t stay consistent

Questão 50

Questão
9. Select parts of a typical survey
Responda
  • a. Introduction
  • b. Beginning with teaser questions
  • c. Middle
  • d. End
  • e. Break

Questão 51

Questão
10. What part presents the purpose of the survey?
Responda
  • a. Introduction
  • b. Beginning with teaser questions
  • c. Middle
  • e. Break

Questão 52

Questão
11. Pretesting is also known as
Responda
  • a. Pilot testing
  • b. Driver testing
  • c. Hunter testing
  • d. Seaman testing

Questão 53

Questão
12. What is a fielding a survey?
Responda
  • a. Process of inviting people to take survey
  • b. Process of conducting a survey itself
  • c. Process of preparing questions
  • d. Process of conducting a usability testing

Questão 54

Questão
13. The group of people who fill out your survey or is called
Responda
  • a. Sample
  • b. Simple
  • c. Surfeits
  • d. Surveyors

Questão 55

Questão
14. Telephone, in-person, and paper mailed surveys are referred to
Responda
  • a. Traditional survey techniques
  • b. Special survey techniques
  • c. Modern survey techniques
  • d. Urban survey techniques

Questão 56

Questão
15. What are the kinds of bias?
Responda
  • a. Timing bias
  • b. Presentation bias
  • c. Invitation bias
  • d. Experiment bias

Questão 57

Questão
16. What is the easiest but least accurate online survey invitation method?
Responda
  • a. Invitation link
  • b. Telephonec.
  • d. Haphazard
  • e. Interruption

Questão 58

Questão
17. What is a definition of the blurriness around calculated value, and a measure of the precision of calculations?
Responda
  • a. Standard error
  • b. Specific error
  • c. Special error
  • d. Sequential error
  • e. Incorrect answer

Questão 59

Questão
18. What category of questions asks what product features do people use
Responda
  • a. Usage
  • b. Demographic
  • c. Competitive
  • e. Technological

Questão 60

Questão
19. What occurs when the people who you thought would respond are not members of the population that you’re trying to sample?
Responda
  • a. Sampling bias
  • b. Sampling frame
  • c. Interaction
  • d. Division

Questão 61

Questão
20. What does it mean to tabulate in survey-speak?
Responda
  • a. Count
  • b. Break
  • c. Divide
  • d. Compare

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