C# Chapter 1

Descrição

Quiz sobre C# Chapter 1, criado por jrkjlove em 06-09-2014.
jrkjlove
Quiz por jrkjlove, atualizado more than 1 year ago
jrkjlove
Criado por jrkjlove aproximadamente 10 anos atrás
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Resumo de Recurso

Questão 1

Questão
A(n) __________ is a set of instructions that a computer follows to perform a task.
Responda
  • compiler
  • program
  • interpreter
  • programming language

Questão 2

Questão
The physical devices that a computer is made of are referred to as __________.
Responda
  • hardware
  • software
  • the operating system
  • tools

Questão 3

Questão
The part of a computer that runs programs is called __________.
Responda
  • RAM
  • secondary storage
  • main memory
  • the CPU

Questão 4

Questão
Today, CPUs are small chips known as __________.
Responda
  • ENIACs
  • microprocessors
  • memory chips
  • operating systems

Questão 5

Questão
The computer stores a program while the program is running, as well as the data that the program is working with, in __________.
Responda
  • secondary storage
  • the CPU
  • main memory
  • the microprocessory

Questão 6

Questão
__________ is a volatile type of memory that is used only for temporary storage while a program is running.
Responda
  • RAM
  • secondary storage
  • the disk drive
  • the USB drive

Questão 7

Questão
A type of memory that can hold data for long periods of time—even when there is no power to the computer—is called __________.
Responda
  • RAM
  • main memory
  • secondary storage
  • CPU storage

Questão 8

Questão
A component that collects data from people or other devices and sends it to the computer is called __________.
Responda
  • an output device
  • an input device
  • a secondary storage device
  • main memory

Questão 9

Questão
A video display is a(n) __________ device.
Responda
  • output device
  • input device
  • secondary storage device
  • main memory

Questão 10

Questão
A __________ is enough memory to store a letter of the alphabet or a small number.
Responda
  • a byte
  • bit
  • switch
  • transisitor

Questão 11

Questão
A byte is made up of eight __________.
Responda
  • CPUs
  • instructions
  • variables
  • bits

Questão 12

Questão
In the __________ numbering system, all numeric values are written as sequences of 0s and 1s.
Responda
  • hexadecimal
  • binary
  • octal
  • decimal

Questão 13

Questão
A bit that is turned off represents the following value: __________.
Responda
  • 1
  • -1
  • 0
  • "no"

Questão 14

Questão
A set of 128 numeric codes that represent the English letters, various punctuation marks, and other characters is __________.
Responda
  • binary numbering
  • ASCII
  • Unicode
  • ENIAC

Questão 15

Questão
An extensive encoding scheme that can represent the characters of many of the lan- guages in the world is __________.
Responda
  • binary numberin
  • Unicode
  • ASCII
  • ENIAC

Questão 16

Questão
Negative numbers are encoded using the __________ technique.
Responda
  • two's complement
  • floating point
  • ASCII
  • Unicode

Questão 17

Questão
Real numbers are encoded using the __________ technique.
Responda
  • two's complement
  • floating point
  • ASCII
  • Unicode

Questão 18

Questão
The tiny dots of color that digital images are composed of are called __________.
Responda
  • bits
  • bytes
  • color packets
  • pixels

Questão 19

Questão
If you were to look at a machine language program, you would see __________.
Responda
  • c# code
  • a stream of binary numbers
  • English words
  • circuits

Questão 20

Questão
In the __________ part of the fetch-decode-execute cycle, the CPU determines which operation it should perform.
Responda
  • fetch
  • decode
  • execute
  • immediately after the instruction is executed

Questão 21

Questão
Computers can execute only programs that are written in __________.
Responda
  • C#
  • assembly language
  • machine language
  • Java

Questão 22

Questão
The __________ translates an assembly language program to a machine language program.
Responda
  • assembler
  • compiler
  • translator
  • interpreter

Questão 23

Questão
The words that make up a high-level programming language are called __________.
Responda
  • binary instructions
  • mnemonics
  • commands
  • keywords

Questão 24

Questão
The rules that must be followed when writing a program are called __________.
Responda
  • syntax
  • punctuation
  • keywords
  • operators

Questão 25

Questão
A(n) __________ is a program that translates a high-level language program into a separate machine language program.
Responda
  • assembler
  • compiler
  • translator
  • utility

Questão 26

Questão
A __________ is any hypothetical person using a program and providing input for it.
Responda
  • designer
  • user
  • guinea pig
  • test subject

Questão 27

Questão
A __________ error does not prevent the program from running but causes it to produce incorrect results.
Responda
  • syntax
  • hardware
  • logic
  • fatal

Questão 28

Questão
A(n) __________ is a set of well-defined logical steps that must be taken to perform a task.
Responda
  • logarithm
  • plan of action
  • logic schedule
  • algorith

Questão 29

Questão
An informal language that has no syntax rules and is not meant to be compiled or executed is called __________.
Responda
  • faux code
  • pseudocode
  • C#
  • a flowchart

Questão 30

Questão
A __________ is a diagram that graphically depicts the steps that take place in a program.
Responda
  • flowchart
  • stepchart
  • code graph
  • program graph

Questão 31

Questão
Objects that are visible in a program’s graphical user interface are commonly re- ferred to as __________.
Responda
  • buttons
  • controls
  • forms
  • windows

Questão 32

Questão
A __________ is code that describes a particular type of object.
Responda
  • namespace
  • blueprint
  • schema
  • class

Questão 33

Questão
The __________ is a collection of classes and other code that can be used, along with a programming language such as C#, to create programs for the Windows operating system.
Responda
  • .NET framework
  • Standard Template Library
  • GUI framework
  • MSDN Library

Questão 34

Questão
The __________ is the part of a computer with which the user interacts.
Responda
  • central processing unit
  • user interface
  • control system
  • interactivity system

Questão 35

Questão
Before GUIs became popular, the __________ interface was the most commonly used.
Responda
  • command line
  • remote terminal
  • sensory
  • event-driven

Questão 36

Questão
__________ programs are usually event driven.
Responda
  • command line
  • text-based
  • GUI
  • procedural

Questão 37

Questão
Today, CPUs are huge devices made of electrical and mechanical components such as vacuum tubes and switches.
Responda
  • True
  • False

Questão 38

Questão
Main memory is also known as RAM.
Responda
  • True
  • False

Questão 39

Questão
Any piece of data that is stored in a computer’s memory must be stored as a binary number.
Responda
  • True
  • False

Questão 40

Questão
Images, such as the ones you make with your digital camera, cannot be stored as binary numbers.
Responda
  • True
  • False

Questão 41

Questão
Machine language is the only language that a CPU understands.
Responda
  • True
  • False

Questão 42

Questão
Assembly language is considered a high-level language.
Responda
  • True
  • False

Questão 43

Questão
An interpreter is a program that both translates and executes the instructions in a high-level language program.
Responda
  • True
  • False

Questão 44

Questão
A syntax error does not prevent a program from being compiled and executed.
Responda
  • True
  • False

Questão 45

Questão
Windows, Linux, UNIX, and Mac OS are all examples of application software.
Responda
  • True
  • False

Questão 46

Questão
Word processing programs, spreadsheet programs, e-mail programs, Web browsers, and games are all examples of utility programs.
Responda
  • True
  • False

Questão 47

Questão
Programmers must be careful not to make syntax errors when writing pseudocode programs.
Responda
  • True
  • False

Questão 48

Questão
C# provides only the basic keywords and operators that you need to construct a program.
Responda
  • True
  • False

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