A mixture of different design styles creating human interactive prototypes.
Shaping artefacts, usually digital or technical for people's use.
Questão 2
Questão
Give an outcome of poor interaction design
Responda
A workbench, for assembling electrical items, is being repainted in red with special acrylic paint that is washable. At the end of each working day, the bench is being washed down with a bucket of water. However, since the surface is not quite even, this creates small puddles which do not dry entirely during the night. If the bench is used the next morning without being wiped dry it still has small wet patches.
A swipe card reader is installed at an entrance door. As cards have two sides a large print sign is being installed next to the reader to indicate to the user, how the card needs to be inserted.
Questão 3
Questão
Name 3 usability goals
Responda
effectiveness, efficiency, safety
safety, economics, learnability
Questão 4
Questão
Name 4 user experience goals:
Responda
satisfying, enjoyable, easy to use, entertaining
supportive of creativity,
rewarding and emotionally fulfilling, motivating
Questão 5
Questão
Name 3 principles for creating well-designed interactive products:
Responda
mapping, consistency
and affordance
visibility, feedback and memorability
Questão 6
Questão
What do you think
are the key usability goals and user experience goals for: A video computer conferencing system that allows students to learn
at home
Responda
Such a learning device should be easy to learn, efficient, motivating
and rewarding.
Such a learning device should have good utility, be efficient, support creativity
and be aesthetically pleasing.
Questão 7
Questão
What is good ID?
Responda
Good ID encourages an easy, natural and engaging interaction between
a user and an interactive product, and allows the user to carry out the
tasks required.
Good ID makes sure that the user will buy a product
Good ID is cheaper to produce than bad ID.
Good ID makes sure that the user will tell other people about the product and the product will not break that easily.
Questão 8
Questão
Mapping is the art of making sure that the user understands every interaction of a product
Responda
True
False
Questão 9
Questão
Rewarding is a user experience goal
Responda
True
False
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