A2 Media: Narrative Theory

Descrição

Quiz sobre A2 Media: Narrative Theory , criado por jadeelotus em 09-02-2016.
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Quiz por jadeelotus, atualizado more than 1 year ago
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Criado por jadeelotus quase 9 anos atrás
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Resumo de Recurso

Questão 1

Questão
Torodov: Narrative is going from [blank_start]equilibrium[blank_end] to [blank_start]disequilibrium[blank_end] to a new [blank_start]equilibrium[blank_end] 1. [blank_start]Equilibrium[blank_end] (Sets scene, everyday life) 2. [blank_start]Disruption[blank_end] (Complication alters [blank_start]equilibrium[blank_end]) 3. [blank_start]Conflict[blank_end] (Attempts to solve disruption, seek [blank_start]resolution[blank_end] - [blank_start]climax[blank_end]) 4. [blank_start]Resolution[blank_end] (Problem is solved) 5. [blank_start]New Equilibrium[blank_end] (denoument, [blank_start]new normal[blank_end])
Responda
  • equilibrium
  • disequilibrium
  • equilibrium
  • Equilibrium
  • Disruption
  • equilibrium
  • Conflict
  • climax
  • resolution
  • Resolution
  • New Equilibrium
  • new normal

Questão 2

Questão
Propp: Analysed Russian folk tales, same events occured - [blank_start]common framework[blank_end]. Broke the tales down into the smallest possible units, called '[blank_start]Narratemes[blank_end]' 1. [blank_start]Hero[blank_end] - Seeks something 2. [blank_start]Villain[blank_end] - Obstructs Hero 3. [blank_start]Princess[blank_end] - Hero's reward 4. [blank_start]Father[blank_end] - Giver of reward 5. [blank_start]Donor[blank_end] - Provides information/help 6. Helped - Aids Hero 7. [blank_start]Dispatcher[blank_end] - Aids Hero on quest 8. [blank_start]False Hero[blank_end] - Claims to be Hero
Responda
  • common framework
  • common events
  • everything's a boring rip off
  • Narratemes
  • small units of narrative
  • Hero
  • Villain
  • Princess
  • Father
  • Donor
  • Dispatcher
  • False Hero
  • Mother
  • Knight
  • Cheryl Cole

Questão 3

Questão
Levi-Strauss: Narrative is expressed in the form of [blank_start]binary oppositions[blank_end], creation of [blank_start]conflict[blank_end] propels narratives. Narratives only end on a [blank_start]resolution of conflict[blank_end], [blank_start]oppositions[blank_end] can be [blank_start]visual[blank_end] (light or darkness) or [blank_start]conceptual[blank_end] (love and hate). One side is always portrayed as the '[blank_start]right[blank_end]' side, this is the side the audience sides with and relates to.
Responda
  • binary oppositions
  • opposites
  • conflict
  • conflict
  • disagreement
  • good characters
  • interesting look
  • resolution of conflict
  • walk into the sunset
  • car chase
  • heroes getting drug money
  • oppositions
  • conflicts
  • disagreements
  • visual
  • visible
  • all seeing
  • obvious
  • conceptual
  • idea based
  • thematic
  • right
  • wrong
  • dangerous
  • better

Questão 4

Questão
Barthes: A text is "A galaxy of [blank_start]signifiers[blank_end], not a structure... it has no beginning" Codes - texts may be '[blank_start]open[blank_end]' (unravelled in multiple ways) or '[blank_start]closed[blank_end]' (one obvious thread to pull on). 1. [blank_start]Action[blank_end] Code: Something the audience knows, doesn't need [blank_start]explaining[blank_end] (Person on stretcher = hospital) 2. [blank_start]Enigma[blank_end] Code: Something is [blank_start]hidden[blank_end] from audience (intrigue) 3. [blank_start]Semic[blank_end] Code: Something audience recognises through [blank_start]connotation[blank_end] 4. [blank_start]Symbolic[blank_end] Code: Something symbolising an [blank_start]abstract concept[blank_end] (Murder scene is dark, symbolises death and depravity) 5. [blank_start]Cultural[blank_end] Code: Something read with understanding due to [blank_start]cultural[blank_end] awareness (slang)
Responda
  • signifiers
  • open
  • closed
  • Action
  • Enigma
  • Semic
  • Symbolic
  • Cultural
  • explaining
  • hidden
  • connotation
  • abstract concept
  • cultural

Questão 5

Questão
Campbell: Argues there's a [blank_start]basic pattern[blank_end] fond in many narratives - [blank_start]Monomyth[blank_end] (or the [blank_start]heroes journey[blank_end]). Summary: Hero laves common world into [blank_start]new[blank_end] world, he [blank_start]wins[blank_end] something comes back to his [blank_start]common[blank_end] world with it and shares it with his [blank_start]friends[blank_end].
Responda
  • basic pattern
  • Monomyth
  • heroes journey
  • new
  • wins
  • common
  • friends
  • pattern
  • mother
  • gains
  • earns
  • normal

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