Chapter 6 (Multiple Choice)

Descrição

Quiz sobre Chapter 6 (Multiple Choice), criado por Faisal Vaid em 04-03-2016.
Faisal Vaid
Quiz por Faisal Vaid, atualizado more than 1 year ago
Faisal Vaid
Criado por Faisal Vaid mais de 8 anos atrás
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1

Resumo de Recurso

Questão 1

Questão
1) Which prototype includes only some, but not all, of the components of the final system?
Responda
  • A) first-of-a-series prototype
  • B) selected features prototype
  • C) nonworking scale model
  • D) patched-up prototype

Questão 2

Questão
2) Which kind of prototyping is most similar to what engineers call "bread boarding"?
Responda
  • A) first full-scale model
  • B) model bearing some essential features
  • C) nonworking scale model
  • D) patched-up prototype

Questão 3

Questão
3) A patched-up prototype is likely to be:
Responda
  • A) controversial.
  • B) inefficient.
  • C) nonworking.
  • D) standardized.

Questão 4

Questão
4) Which of these is a potential disadvantage of prototyping?
Responda
  • A) ineffective for helping users articulate requirements
  • B) shapes systems before problem is thoroughly understood
  • C) more expensive than the traditional SDLC
  • D) slower development than the traditional SDLC

Questão 5

Questão
5) Which of these is not a guideline for developing a prototype?
Responda
  • A) Build the system slowly and carefully.
  • B) Modify the prototype in successive iterations.
  • C) Emphasize the user interface.
  • D) Work in manageable modules.

Questão 6

Questão
6) Which of these is not an advantage of prototyping?
Responda
  • A) affords opportunity to change the system early in its development
  • B) buffers users against computer malfunctioning
  • C) helps prevent the adoption of inadequate systems
  • D) presents more opportunities to improve the user's needs and expectations

Questão 7

Questão
7) Which of these is not a way users can be expected to help in prototyping?
Responda
  • A) experimenting with the prototype
  • B) giving open reactions to the prototype
  • C) providing the necessary technical expertise for interfacing with the database
  • D) suggesting possible deletions to the prototype

Questão 8

Questão
8) The agile approach is based on:
Responda
  • A) values.
  • B) principles.
  • C) practices.
  • D) All of the above.

Questão 9

Questão
9) Systems that require constant updating and technical design are prone to which kind of error?
Responda
  • A) miscommunication
  • B) design
  • C) coding
  • D) documentation

Questão 10

Questão
10) Which of the following is not one of the four values of agile modeling?
Responda
  • A) communication
  • B) technical skill
  • C) simplicity
  • D) courage

Questão 11

Questão
11) Which of the following is not a basic activity of agile development?
Responda
  • A) coding
  • B) listening
  • C) documenting
  • D) designing

Questão 12

Questão
12) Which of the following can be used to communicate ideas that would otherwise remain fuzzy or unshaped?
Responda
  • A) testing
  • B) documenting
  • C) scope
  • D) coding

Questão 13

Questão
13) When doing pair programming, which person(s) chooses a partner programmer?
Responda
  • A) the programmers
  • B) management
  • C) the project leaders
  • D) the project team

Questão 14

Questão
14) In agile development ________ are on spoken interaction between developers and users, not on written communication
Responda
  • A) design
  • B) documentation
  • C) feedback
  • D) stories

Questão 15

Questão
15) Which of the following is a core practice of the agile approach?
Responda
  • A) A 40-hour work week.
  • B) Outsource all complex modules.
  • C) Stick to the plan, even if it is behind schedule.
  • D) Programmers should be assigned individual programs based upon their ability.

Questão 16

Questão
16) Which of the following statements is not a principle of agile modeling?
Responda
  • A) "Travel light."
  • B) "Model with a purpose."
  • C) "Code for tomorrow."
  • D) "Software is your primary goal."

Questão 17

Questão
17) Which of the following is not a component of the Scrum methodology?
Responda
  • A) product backlog
  • B) daily scrum
  • C) spring
  • D) demo

Questão 18

Questão
18) Based on their study of a group of programmers, the best programmers are ________ times more productive than the worst ones.
Responda
  • A) one to two
  • B) three to five
  • C) four to eight
  • D) five to ten

Questão 19

Questão
19) Making all product release deadlines imminent:
Responda
  • A) creates too much programmer stress and should be avoided if at all possible.
  • B) pushes a realistic expectation for completion to the fore.
  • C) usually results in minimally functional software.
  • D) actually slows down project development because of numerous avoidable errors.

Questão 20

Questão
20) It has been noted that dividing up groups and setting up barriers often introduces:
Responda
  • A) scrum.
  • B) dysfunctional pair-programming teams.
  • C) errors.
  • D) redundant code for modules.

Questão 21

Questão
21) Building a ________ of information systems is a useful technique for quickly gathering information requirements.
Responda
  • A) prototype
  • B) system design
  • C) lifecycle
  • D) maintenance agreement

Questão 22

Questão
22) A system that has all necessary features but is inefficient is an example of a ________prototype.
Responda
  • A) patched-up
  • B) nonoperational
  • C) first-of-series
  • D) selected features

Questão 23

Questão
23) A regional blood inventory system that is instituted in one regional hospital with plans to install the system in the remaining hospitals is an example of a ________ prototype.
Responda
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Questão 24

Questão
24) A system for which only input and output are prototyped is called a ________.
Responda
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Questão 25

Questão
25) An example of ________ prototyping is building the first airplane of a series and then seeing if it flies before building a second.
Responda
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Questão 26

Questão
26) An example of ________ prototyping is building a full-scale model of an automobile that is used in wind tunnel tests.
Responda
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Questão 27

Questão
27) An example of ________ prototyping is programming a working model that has all the necessary features but is inefficient.
Responda
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Questão 28

Questão
28) One distinct advantage of prototyping is that it is not necessary or desirable to build________ for prototype purposes.
Responda
  • A) small parts of a system
  • B) any parts of a system
  • C) a system diagram
  • D) an entire working system

Questão 29

Questão
29) An advantage of prototyping is tied to the fact that user ________ change over time.
Responda
  • A) requirements
  • B) needs
  • C) populations
  • D) feelings

Questão 30

Questão
30) The first step of prototyping is to estimate the ________ involved for building system modules.
Responda
  • A) time
  • B) programmers
  • C) costs
  • D) skills

Questão 31

Questão
31) When prototyping, it is essential that analysts work in ________ modules.
Responda
  • A) manageable
  • B) small
  • C) large
  • D) global

Questão 32

Questão
32) ________ software, such as Microsoft products or PeopleSoft may be used for prototyping.
Responda
  • A) POTS
  • B) COTS
  • C) DOTS
  • D) MOTS

Questão 33

Questão
33) Users' roles in prototyping can be summed up in two words: honest ________.
Responda
  • A) engagement
  • B) interaction
  • C) involvement
  • D) exchange

Questão 34

Questão
34) It is the responsibility of the ________ to translate suggestions and innovations into workable systems.
Responda
  • A) user
  • B) analyst
  • C) facilitator
  • D) manager

Questão 35

Questão
35) In the agile approach, ________ is determined by listening to customers and getting them to write down their stories.
Responda
  • A) scope
  • B) perspective
  • C) whiteboarding
  • D) feedback

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