Questão 1
Questão
If you design for a target user, keep in mind their __________________ that pertain to how the information may be received.
Responda
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diet, credit score, and medical conditions
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assets, liabilities, and how they spend their money
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views, ages, and other attributes
Questão 2
Questão
WHO organizes doesn’t matter as much as HOW WELL it’s organized.
Questão 3
Questão
The perception of time and your reaction to it are greatly influenced by [blank_start]predictability and expectations[blank_end].
Questão 4
Questão
Which is not a type of creativity?
Responda
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Spontaneous and cognitive
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Deliberate and emotional
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Spontaneous and deliberate
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Deliberate and cognitive
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Spontaneous and emotional
Questão 5
Questão
This type of creativity operates outside of consciousness, leaving the design/problem to be worked on in the background by the subconsciousness:
Responda
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Spontaneous and cognitive creativity
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Deliberate and emotional creativity
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Spontaneous and emotional creativity
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Deliberate and cognitive creativity
Questão 6
Questão
[blank_start]Flow State[blank_end]: becoming engrossed and focused in a task so as to temporarily "forget" your whereabouts and time.
Responda
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Daydreaming State
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Flow State
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Power Hour
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Zoning Out
Questão 7
Questão
Flow State works with a specific, clear, achievable goal in mind.
Questão 8
Questão
People from different geographical regions and cultures respond the same to relative images.
Questão 9
Questão
In Eastern societies, cultural norms...
Responda
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are more individualistic, thus they focus on relationships and groups.
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are more contextual, thus they focus on relationships and groups.
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are more individualistic, thus they focus on individual objects.
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are more contextual, thus they focus on individual objects.
Questão 10
Questão
Paying attention to one subject while filtering out other stimuli is called [blank_start]selective attention[blank_end].
Responda
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selective attention
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selective filtering
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selective stimulus
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selective boredom
Questão 11
Questão
A person’s unconscious constantly scans the environment for certain things. These include their own name as well as messages about food, sex, and danger.
Questão 12
Questão
Always assume that what is obvious to you/the designer is obvious to the audience/end user.
Questão 13
Questão
People seek out and pay attention to information and cues that...
Questão 14
Questão
If a skill is practiced so much to the point of becoming automatic, then it can be performed without much [blank_start]conscious[blank_end] attention.
Responda
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unconscious
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conscious
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paid
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unwanted
Questão 15
Questão
Multitasking doesn't really exist.
Questão 16
Questão
_________________ are easy to do, but they leave huge room for error!
Responda
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Staggered sequences
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Multitasking
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Lazy sequences
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Repetitive sequences