Question 1
Question
Fast falling is performed by [blank_start]pressing down[blank_end] at [blank_start]the peak of your jump[blank_end], making you fall faster.
Answer
-
pressing down
-
the peak of your jump
Question 2
Question
Air mobility is how fast a character can move [blank_start]horizontally[blank_end] in the air.
Question 3
Question
Parrying is performed by [blank_start]releasing[blank_end] [blank_start]shield[blank_end] at the right time, within [blank_start]4[blank_end] [blank_start]frames[blank_end] [blank_start]of[blank_end] being hit to be exact.
Answer
-
releasing
-
pressing
-
shield
-
attack
-
grab
-
4
-
3
-
2
-
5
-
6
-
frames
-
seconds
-
of
-
before
-
after
Question 4
Question
Shieldgrab is the fastest Out of Shield option in Super Smash Bros Ultimate
Question 5
Question
How to B-reverse? [blank_start]Neutral B[blank_end] [blank_start]>[blank_end] [blank_start]left/right[blank_end]
Answer
-
Neutral B
-
>
-
+
-
left/right
-
up
-
down
-
shield
Question 6
Question
The jumpsquat is [blank_start]universally[blank_end] [blank_start]3[blank_end] frames
Answer
-
universally
-
generally
-
on avarage
-
3
-
2
-
4
-
5
-
6
Question 7
Question
How to survive the longest?
Answer
-
rightdown
-
leftup
-
down
-
leftdown
-
rightup
-
left/right
-
left, slightly down
-
right, slightly down
-
right, slighly up
-
left, slightly up
-
down, slightly left
-
down, slightly right
-
up, slightly left
-
up, slightly right
-
mash
-
tech
-
jump
-
airdodge right
-
airdodge left
-
right
-
left
Question 8
Question
In which situations is using Smash DI a good thing?
Answer
-
You're being hit by a multihit move.
-
You're being comboed.
-
You're being hit by a slow KO move.
-
You're parrying a move that is very well spaced.
Question 9
Question
What's the best way to make use of hitstun?
Answer
-
Delaying your consequential attacks.
-
Attacking as fast as possible after your last hit.
-
Wait for them to make a move after your attack.
-
Shield after your attack.
Question 10
Question
What's tumbling and what can you do against it or how to use it to your advantage?
Answer
-
Tumbling can be used for tech chases.
-
You can press shield right before you hit a surface.
-
Doing nothing when you hit a surface.
-
You can use it for combos.
-
You can use it to shield.
-
Tumbling is used when rumble is annoying, so when I turn rumble off it doesn't happen.
-
When someone uses their thumb for shoulder buttons so they can parry more easily.
Question 11
Question
Why doesn't Incineroar objectively have the strongest backthrow in the game? Who is the other contender for strongest backthrow?
Incineroar's backthrow has a very high [blank_start]base knockback[blank_end], but the backthrow of [blank_start]Ness[blank_end] has higher [blank_start]knockback growth[blank_end].
Answer
-
base knockback
-
Ness
-
knockback growth
Question 12
Question
What's the opposite of these terms?
Hitbox - [blank_start]Hurtbox[blank_end]
Startup - [blank_start]Cooldown[blank_end]
Sweet spot - [blank_start]Sour spot[blank_end]
Z-drop - [blank_start]Z-Catch[blank_end]
Advantage state - [blank_start]Disadvantage state[blank_end]
Camping - [blank_start]Rushing[blank_end]
Answer
-
Hurtbox
-
Cooldown
-
Sour spot
-
Z-Catch
-
Disadvantage state
-
Rushing
Question 13
Question
On how many frames does Smash Ultimate run?
[blank_start]60[blank_end] fps
Question 14
Question
What can you do against burying? (1 word)
[blank_start]Mashing[blank_end]
Question 15
Question
When do moves stale?
Answer
-
When you use a move too little
-
When you hit with them successively
-
When you spam a move
-
When you're getting hit a lot
-
When you're too far ahead in stocks
-
When you've done a lot of damage with a move in one game
Question 16
Question
Name all options you can do from the ledge
Answer
-
hang
-
drop down
-
drop back
-
rise
-
attack
-
roll
-
jump