Question 1
Question
Torodov: Narrative is going from [blank_start]equilibrium[blank_end] to [blank_start]disequilibrium[blank_end] to a new [blank_start]equilibrium[blank_end]
1. [blank_start]Equilibrium[blank_end] (Sets scene, everyday life)
2. [blank_start]Disruption[blank_end] (Complication alters [blank_start]equilibrium[blank_end])
3. [blank_start]Conflict[blank_end] (Attempts to solve disruption, seek [blank_start]resolution[blank_end] - [blank_start]climax[blank_end])
4. [blank_start]Resolution[blank_end] (Problem is solved)
5. [blank_start]New Equilibrium[blank_end] (denoument, [blank_start]new normal[blank_end])
Answer
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equilibrium
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disequilibrium
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equilibrium
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Equilibrium
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Disruption
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equilibrium
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Conflict
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climax
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resolution
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Resolution
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New Equilibrium
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new normal
Question 2
Question
Propp: Analysed Russian folk tales, same events occured - [blank_start]common framework[blank_end]. Broke the tales down into the smallest possible units, called '[blank_start]Narratemes[blank_end]'
1. [blank_start]Hero[blank_end] - Seeks something
2. [blank_start]Villain[blank_end] - Obstructs Hero
3. [blank_start]Princess[blank_end] - Hero's reward
4. [blank_start]Father[blank_end] - Giver of reward
5. [blank_start]Donor[blank_end] - Provides information/help
6. Helped - Aids Hero
7. [blank_start]Dispatcher[blank_end] - Aids Hero on quest
8. [blank_start]False Hero[blank_end] - Claims to be Hero
Question 3
Question
Levi-Strauss: Narrative is expressed in the form of [blank_start]binary oppositions[blank_end], creation of [blank_start]conflict[blank_end] propels narratives. Narratives only end on a [blank_start]resolution of conflict[blank_end], [blank_start]oppositions[blank_end] can be [blank_start]visual[blank_end] (light or darkness) or [blank_start]conceptual[blank_end] (love and hate). One side is always portrayed as the '[blank_start]right[blank_end]' side, this is the side the audience sides with and relates to.
Question 4
Question
Barthes: A text is "A galaxy of [blank_start]signifiers[blank_end], not a structure... it has no beginning" Codes - texts may be '[blank_start]open[blank_end]' (unravelled in multiple ways) or '[blank_start]closed[blank_end]' (one obvious thread to pull on).
1. [blank_start]Action[blank_end] Code: Something the audience knows, doesn't need [blank_start]explaining[blank_end] (Person on stretcher = hospital)
2. [blank_start]Enigma[blank_end] Code: Something is [blank_start]hidden[blank_end] from audience (intrigue)
3. [blank_start]Semic[blank_end] Code: Something audience recognises through [blank_start]connotation[blank_end]
4. [blank_start]Symbolic[blank_end] Code: Something symbolising an [blank_start]abstract concept[blank_end] (Murder scene is dark, symbolises death and depravity)
5. [blank_start]Cultural[blank_end] Code: Something read with understanding due to [blank_start]cultural[blank_end] awareness (slang)
Answer
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signifiers
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open
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closed
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Action
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Enigma
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Semic
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Symbolic
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Cultural
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explaining
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hidden
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connotation
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abstract concept
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cultural
Question 5
Question
Campbell: Argues there's a [blank_start]basic pattern[blank_end] fond in many narratives - [blank_start]Monomyth[blank_end] (or the [blank_start]heroes journey[blank_end]). Summary: Hero laves common world into [blank_start]new[blank_end] world, he [blank_start]wins[blank_end] something comes back to his [blank_start]common[blank_end] world with it and shares it with his [blank_start]friends[blank_end].
Answer
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basic pattern
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Monomyth
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heroes journey
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new
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wins
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common
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friends
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pattern
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mother
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gains
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earns
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normal