Design Proposal for MLE

Beschreibung

Mindmap am Design Proposal for MLE, erstellt von Arshaad Mohammad am 14/04/2015.
Arshaad Mohammad
Mindmap von Arshaad Mohammad, aktualisiert more than 1 year ago
Arshaad Mohammad
Erstellt von Arshaad Mohammad vor mehr als 9 Jahre
14
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Zusammenfassung der Ressource

Design Proposal for MLE
  1. 1.0 Background
    1. 2.0 Aim of the MLE

      Anmerkungen:

      •    •To design an interactive web site that will be used to teach the concept of Data Representation through Simulation.   
      1. 2.1 objectives of the MLE

        Anmerkungen:

        •   •         Be relevant to the topic  •         Be Interactive , user-friendly  •         Be Accessible 24/7  •         Provide online resources to students  •         Offer evaluation and collaborative activities to students.   
      2. learning outcomes of the lesson

        Anmerkungen:

        •     Define the terms bits, bytes, denary, binary and registers   Convert denary numbers to and from binary    Use binary numbers in 8-bit registers  Apply the use of 8-bit registers in real life situations.  
        •    Define the term Hexadecimal and base 16.   Convert positive Hexadecimal numbers to and from denary.   Identify and list the use of Hexadecimal.    Explain the relationship between binary, hexadecimal and denary.  
        1. Analysing the learners

          Anmerkungen:

          •    O-level students and first year A-level students   Their group age is 15 years old and above   They are exclusively male students.   They are low ability students.  No prior knowledge is needed to get into the lesson   
          1. Type of knowledge
            1. informative

              Anmerkungen:

              •    A bit is either a 0 or a 1. Reference can be made to a switch when it is on  (1) and off (0) Our system of representing number is denary (0-9). A glossary of terms can create.
              1. conceptual

                Anmerkungen:

                •    Understanding why there is a need to convert denary into binary. Understand how machine interprets our information Understand the relationship between denary and binary. 
                1. procedural

                  Anmerkungen:

                  • Procedures on how to convert denary to binary and its use in registers. Spreadsheet and PowerPoint is used to simulate the conversion
                2. Instructional strategies
                  1. Collaborative

                    Anmerkungen:

                    • Support from teachers and students. Use of forums.  Group learning activities
                    1. Lecturing

                      Anmerkungen:

                      • Short notes on web site / lectures through PowerPoint
                      1. Case studies

                        Anmerkungen:

                        • Use of real life situations which can be obtained from past exam papers
                        1. Problem Based Learning

                          Anmerkungen:

                          • Interaction with simulated case studies. Interactive website will be used where students can drag and drop bits from one place to another. Simulated real life situation will used the use of Spreadsheet and presentation software.
                          1. Discovery learning

                            Anmerkungen:

                            • Use of the YouTube for students to discover meaningful real life situation with binary.
                          2. Utilisation of Media and Materials

                            Anmerkungen:

                            •    •         Instructors should be well versed with technologies to be used. If needs be provide for training. •         Instructors should practice all the activities beforehand among themselves. •         Any ambiguities/ or confusion should be reported immediately. •         Make sure all equipments are working properly and stored in appropriate environment •         Prepare and organise the materials in the order to be taught. •         Use folders to keep files organized. •         Prepare students to use new system. Use Demos •         Give them prior instructions. •         Use of learning strategies. •         Engage students in the project by providing a student centred environment   
                            1. Learning Strategy

                              Anmerkungen:

                              •    The learning strategy that we will be using is the Socio-Constructivist approach. The key aspects of this strategy and its implementation are listed below.   ü  Knowledge is constructed by learners through an active mental process of development. This means that students are invited to get engaged in their learning. An interactive environment where the students interact with the interactive website, interactive whiteboard and Tablet PC. They will also learn through simulation.     Students learn better thorough social interactions.  This can be done through the use of forums, group work and teacher’s assistance.     The zone of proximal development, often abbreviated as ZPD, is the difference between what a learner can do without help and what he or she can do with help.  
                            2. Evaluating Students
                              1. Summative

                                Anmerkungen:

                                • Final Written Exams
                                1. Formative
                                  1. Quizz

                                    Anmerkungen:

                                    • Hot Potato
                                    1. Observe student progess

                                      Anmerkungen:

                                      • Monitor progress while doing simulation
                                      1. Feedback from students

                                        Anmerkungen:

                                        • Willingness to go further
                                        1. Feedback for MLE

                                          Anmerkungen:

                                          •    Web pages and content viewed. Homework accessed and completed
                                          1. Student Assessment and progress by MLE

                                            Anmerkungen:

                                            •    The system can give a feedback to the students about progress. For instance Hot potato can praise the students for getting good marks. Moreover, the MLE will set miles stones to which students will be rewarded as Novice, Average and Expert.
                                            1. Peer Assessment

                                              Anmerkungen:

                                              • Students can mark peers work
                                          Zusammenfassung anzeigen Zusammenfassung ausblenden

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