Zusammenfassung der Ressource
Design Proposal for MLE
- 1.0 Background
- 2.0 Aim of the MLE
Anmerkungen:
-
•To design an interactive web site that will
be used to teach the concept of Data Representation through Simulation.
- 2.1 objectives of the MLE
Anmerkungen:
-
•
Be
relevant to the topic
•
Be
Interactive , user-friendly
•
Be
Accessible 24/7
•
Provide
online resources to students
•
Offer
evaluation and collaborative activities to students.
- learning outcomes of the lesson
Anmerkungen:
-
Define the terms bits, bytes, denary,
binary and registers
Convert denary numbers to and from
binary
Use binary numbers in 8-bit registers Apply the use of 8-bit registers in
real life situations.
-
Define the term Hexadecimal and base
16.
Convert positive Hexadecimal numbers
to and from denary.
Identify and list the use of
Hexadecimal.
Explain the relationship between binary, hexadecimal and denary.
- Analysing the
learners
Anmerkungen:
-
O-level students and first year
A-level students
Their group age is 15 years old and
above
They are exclusively male students.
They are low ability students.
No prior knowledge is needed to get
into the lesson
- Type of knowledge
- informative
Anmerkungen:
-
A
bit is either a 0 or a 1. Reference can be made to a switch when it is on (1) and off (0)
Our system of representing number is denary
(0-9). A glossary of terms can create.
- conceptual
Anmerkungen:
-
Understanding
why there is a need to convert denary into binary.
Understand
how machine interprets our information
Understand the relationship between denary and
binary.
- procedural
Anmerkungen:
- Procedures on how to convert denary to binary
and its use in registers. Spreadsheet and PowerPoint is used to simulate the
conversion
- Instructional strategies
- Collaborative
Anmerkungen:
- Support
from teachers and students. Use of forums. Group learning activities
- Lecturing
Anmerkungen:
- Short
notes on web site / lectures through PowerPoint
- Case studies
Anmerkungen:
- Use
of real life situations which can be obtained from past exam papers
- Problem Based Learning
Anmerkungen:
- Interaction
with simulated case studies. Interactive website will be used where students
can drag and drop bits from one place to another. Simulated real life situation
will used the use of Spreadsheet and presentation software.
- Discovery learning
Anmerkungen:
- Use
of the YouTube for students to discover meaningful real life situation with
binary.
- Utilisation of Media and Materials
Anmerkungen:
-
•
Instructors
should be well versed with technologies to be used. If needs be provide for
training.
•
Instructors
should practice all the activities beforehand among themselves.
•
Any
ambiguities/ or confusion should be reported immediately.
•
Make
sure all equipments are working properly and stored in appropriate environment
•
Prepare
and organise the materials in the order to be taught.
•
Use
folders to keep files organized.
•
Prepare
students to use new system. Use Demos
•
Give
them prior instructions.
•
Use
of learning strategies.
•
Engage
students in the project by providing a student centred environment
- Learning Strategy
Anmerkungen:
-
The learning
strategy that we will be using is the Socio-Constructivist approach. The key
aspects of this strategy and its implementation are listed below.
ü Knowledge
is constructed by learners through an active mental process of development. This means that students are
invited to get engaged in their learning. An interactive environment where the
students interact with the interactive website, interactive whiteboard and
Tablet PC. They will also learn through simulation.
Students learn better thorough social
interactions. This can be done through
the use of forums, group work and teacher’s assistance.
The zone of proximal
development, often abbreviated as ZPD,
is the difference between what a learner can do without help and what he or she
can do with help.
- Evaluating Students
- Summative
Anmerkungen:
- Formative
- Quizz
Anmerkungen:
- Observe student progess
Anmerkungen:
- Monitor
progress while doing simulation
- Feedback from students
Anmerkungen:
- Willingness
to go further
- Feedback for MLE
Anmerkungen:
-
Web pages and content viewed.
Homework
accessed and completed
- Student Assessment and progress by MLE
Anmerkungen:
-
The system can give a feedback to the students about
progress. For instance Hot potato can praise the students for getting good
marks.
Moreover,
the MLE will set miles stones to which students will be rewarded as Novice, Average and Expert.
- Peer Assessment
Anmerkungen:
- Students
can mark peers work