Zusammenfassung der Ressource
Gaming does not cause bad behaviour/violence
Anmerkungen:
- -Gaming is a tool, the tool itself depends on the user like the Gun control/law
- Therapeutic purposes
Anmerkungen:
- - Therapy or healing illness
- - Neuroplasticity
Anmerkungen:
- Brain's characteristic capacity to redesign and rebuild itself to make up for a hidden mind injury and to open new useful
potential
- -Repetition helps motor movement (for the people that has problems with motor)
- -Encourages movements (brain activity as well)
- -Motivation and reward system
- -Plot/leveling/new items
- -Encourages being social - decrease anxiety
- -Can manage emotions
- Psychological view
- Genetics
Anmerkungen:
- -These 3 types of genetics lead to aggression and violent behaviour, almost ALL gamers do not have these genetics
- -The MAOA (2R) gene has been linked in many violent crime
Anmerkungen:
- - Enzyme monoamine oxidase A, which is important for controlling the amount of dopamine and serotonin in the brain
- -Two other Dopamine genes were linked to bad behaviour
- -Negative factors can shape genetics
Anmerkungen:
- -Gamers have a "low" chance to have an aggression in real life due to shaping and environmental issues
- Environmental Factors
Anmerkungen:
- -These can cause violent behaviour, but with gaming, it gives entertainment and healing
- School
- -Failing Grades
- -No friends
- -Being bullied
- Family and Peers/Friends
- -No acceptance or not loved
- -Doing things out of character
- -Peer pressure
- -Abuse
- -Possibly already mental unstable from the beginning
- -STRESS is one the biggest factor
- -Self-Control
- Catharsis/Correspondence to life
Anmerkungen:
- Catharsis: Purification of emotions or relieving of emotional tensions
- -Entertainment
- -Making new friends
- -Becoming more social
- -Escaping reality (when life is rough)
- -Relieve stress
- -Learning about history or new information
- Studies/News
Anmerkungen:
- Logic: If violent video games skyrocketed through sales, the crime rate would also go up, but instead the crime rate is decreased
- -Crime rate has been decreased to almost 40% (2014)
- -Violent video game sales have been rising and booming
- -More violent games are being made