Zusammenfassung der Ressource
Application of technology in learning
- What technologies exist
- VLE
- Moodle
- Blackboard
- Collarborate
- Simulated worlds
- Second Life
- Hardware
- Tablets
- iTunesU
- Smart phones
- IWB
- Desktop pc
- Laptop
- Voice recorders
- Camera equipment
- Social networks
- LinkedIN
- Facebook
- Twitter
- Instagram
- YouTube
- Internet
- Web based applications
- Office applications
- Games
- Email
- Skype
- Cloud based storage
- Educational search engines and databases
- Google Scholar
- Library research databases
- eJournals
- Media archives
- Programming
- Coding languages
- App development tools
- What technologies are emerging that can be applied to learning
- Wearable technologies
- Google Glass
- Augmented reality
- Mobile and tablet apps
- See also wearable technologies
- Assistive technologies
- Robots
- New virtual worlds
- How is education evolving to utilise new technologies
- Core curriculum changes
- Increasing programming skills
- Specialist trainers/teachers
- Resistance from staff
- do not see the point - "I've always done it this way"
- Fear and miss-conceptions
- What ethical questions, does the use of technology raise
- Access to technology
- working class families may not be able to invest in new technology
- Provider policies covering access
- Who provides technology
- Where does the funding come from to purchase
- Training of staff and learners
- Who manages the time set out for groups of learners - limited resources
- Are new technologies all suitable for disabled learners?
- Exposure to unsuitable environments
- Parental supervision
- community learning
- Peer to peer interactions
- Family
- Government requirements in teaching of technology