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12032985
Motion in 2 and 3 dimensions: Ch. 4
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Mind Map on Motion in 2 and 3 dimensions: Ch. 4, created by Meri perkins on 29/01/2018.
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physics 201
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Meri perkins
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Meri perkins
almost 7 years ago
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Motion in 2 and 3 dimensions: Ch. 4
Projectile Motion
Horizontal Motion
x Speed never changes
Vix=vx
Vertical motion
vy=vy+ay(t)
viy-gt
How do we find Range?
Ex. vi= 55m/s
h= 500m
angle= tan^-1(h/x)
angle is the top left of RT with 90 degree angle on left
x= vix(t)+1/2(ax)(t^2)
x=vix(t)
ax=0
deltay=viyt +_ 1/2 ay t^2
-h=sqrt(2h/g)
10.15
This goes into x= vix(t)
x=(55m/s)(10.15)
angle = tan^-1 (555.5/500)
45 deg
After Being shot from a cannon soured over 3 Ferris Wheels into a net
Known values
vi=26.5m/s
angle theta= 53deg
ay=-g
-9.81m/s^2
Distance in x To first wheel: 23 m
h=delta h-H
Time to cross Ferris wheel
delta y = viy(t)-1/2gt^2
delta x/vocosthetai
delta y=visintheta(deltax/vicosthetai)-1/2 g (deltax/vicosthetai)^2
=deltax tan theta-1/2g (delta x^2)/(vi^2cos^2 Thetai)
If Reached max height, How much did rider Clear it?
Here we are finding range
R-= vi^2/g * sin 2thetai
How Far should Net Be? away from initial starting point
Use KInematic equations the most
a) this is calculating clearence over first wheel
unkown
vix=vicostheta
viy=viysin theta
Uniform Circular motion
Velocity must be constant for a=0
To Obtain UCM
Travels around a circle or circular arc
Must be at constant speed
since Velocity Constantly changes The particle is accellerating
Veloc and accel. Both have
1) Constant Magnitude
2) Changing direction
Ex. We have a circle
v (mag)=-vxi(hat)+vyj(hat)
Look at where theta is on the circle
=-vsini(hat)+vcosj(hat)
costheta=y/x
In a particular triagle
Velocity Vector
v(mag)=-v(y/r)i(hat) + v (x/r)j(hat)
a=-v/r (dy/dt)i (hat) + v/r (dx/dt) j(hat)
=-v^2/rvcos i (hat) + v/r * vsin theta j(hat)
a(mag)= v^2/r * costhetai(hat) + v^2/r * sinthetaj(hat)
absvalue a = sqrt ((-v^2/r* costheta)^2+(v^2/r* sintheta)^2)
Speed and veloc not same!
Circular Motion:
Centripital Acceleration
change in speed over change in time
a=v^2/r
Period of Revolution
Time is takes to go around path once
T=2pir/v
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