Understanding others within the
context of the design challenge
Effort to understand why people do things. Physical Emotional
Need sand what they think about the world around them
Why ?
To solve problems that a particular subset of people are facing
Gaining empathy to understand what is important to them
Observing others and understanding how the interact with their
environment which provides clues on what they are thinking and feeling
Capturing emotions by watching. This provides Insights into human behavior.
Engaging people will enable design thoughts to gauge thoughts.
These can surprise the designer and the person talking
Stories told and what people "do" can be different from what
they actually "do". Observing and Communicating though
conversations provides better indicators and insights
How to?
Observation
View users behavior in the context of their lives
Powerful realizations come from noticing the disconnect
between what someone says and what they do
Observation add relevant contexts in addition to interview
Engaging
Also known as interviewing but making it a conversation
Questions are based on what needs to be asked.
However, the conversation (ball) is in their court
Conversation is loosely bounded. Eliciting stories from
people and asking "why?" to unover deeper meanings.
Watching and listening
Combination of observation and engagement
Asking the interviewee how they would complete a task. Then having them
attempt to go through the steps and let you see what they do, in their eyes
Have the interviewee vocalize what is going through their
mind as they perform tasks or interact with an object
Having a conversation in context of someone's home
or workplace. Stories are embodied in artifacts
Define
Moving from empathy work. Drawing conclusions
from what was observed. processing everything that
was heard and taking away the bigger picture.This
provides a cchance to share what was found and
capturing the most important parts in visual form.
The stage of putting everything together starts here
What?
Bringing clarity and focus to the design space. A chance and
responsibility of the design thinker to define the challenge which is being
taken on. Based on what has been learnt about the user
Becoming the instant-expert on the subject and gaining
invaluable empathy for the person which the design is for.
Making sense of the widespread information which has been gathered
Craft meaningful actionable problem statement. The guiding
statement which focusses on insights and needs of the user.
Insights don't turn up. They emerge from a process of synthesizing info
to discover connections and patterns. Better known as sense making
Why?
Critical to the design process. Results on point of view.
Explicit expression of the problem which is being addressed
POV defines the right challenge to address based on the
understanding of the people and the problem space
Crafting a narrow focussed problem statement tends to gain a
greater quantity and higher quality solution when generating ideas
Synthesizing the scattered findings into powerful insights.
Synthesis of the empathy work, gives greater advantage that no one else has
found. Discoveries can leverage to tackle design challenge which is INSIGHT.
How?
Asking why someone had a behavior or feeling. You are
making the connections from person to larger context
Developing an understanding of the type of
person you are designing for THE USER
Synthesizing and selecting a limited set of needs which are
addressed. Working to express insights which are developed .
Articulating the POV by combining elements (user, need and insight) as
actionable problem statement will drive the rest of the design work
Good POV is one
that
Provides focus and frames the problem
Inspires your team
Informs crriteria for evaluating competing
ideas and empowers the team to make
decisions independently in parellel
Captures the hearts and minds of people met
Ideate
Determining the specific challenge to take. Ideate
focuses on generating solutions to address the
challenge. A well-scoped/articulate POV will lead
ideation. A great transition step is using "how might
we?" brainstorming topics which creates subset of topics
of the entire problem. Allowing focus on different
aspects of the challenge
What
Process where concentration on idea generation is primary
Mentally representing a process of "going
wide" in terms of concepts and outcomes
Providing fuel and source material for building prototypes
and gentting innovative solutions into the hands of the users
Why
Order to transition from identifying
problems to creating solutions for the users
Chance to combine understanding from the problem space and the
people being designed for. To essentially generate solution concepts
Ideation is gauging the widest possible range of ideas which can be selected from. There is
no way of finding the "BEST" solution. This is determined and discovered later on through
feedback of testing stages
Forms of
ideation are
leverage to
Obvious solutions and increase the
innovation potential of the solution set
Harness collective perspectives and strengths of the team
Uncover unexpected areas of exploration
Create fluency and flexibility in innovation options
How
Combining conscious and unconscious mind and rational thoughts
with imagination. I.E. Brainstorm leveraging the synergy of the
group to reach new ideas by building on others' ideas
Adding constraints, surrounding oneself with inspiring materials, embracing
misunderstanding, which allow one to progress than just simply thinking about a problem
Ideation technique is building/prototyping. Turing points into something
physical which can encourage new ideas and decisions to be made
Bodystorming, mindmapping, sketching can also further the ideation stage.
Avoid losing innovation potential which has been
creating through ideation. It is recommended a
process of considered selection, by brinding multiple
ideas forward to to prototyping. Carryy two-three
ideas which receive the most votes. This preserves
innovation portenial and multiple ideas are ready for
prototyping incase there is an issue
Prototype
What?
iterative generation. Intended to answer
questions which get one closer to final soltuon
Creating low-resolution prototypes which are quick and cheap to make.
Eliciting useful feedback from users and colleagues will assist down the track
Later stages both your prototyping and
questions may get the solution more refined.
Prototype can be anything a user can interact with. A wall
of post it notes/gadgets/role-playing or storyboard
Walking one through a scenario with a storyboard is good. Role-playing throug ha
physical environment will bring more emotions and response from that person
How
Start Building
Pick up materials and start going. Regardless of experience
Not spending too long on 1 prototype
Ensure one does not become too emotionally attached to a prototype
ID a variable
Identify what is being tested with each prototype. The prototype should answer the particular question. Ensuring
oneself is not being blind to other tangential understanding one can gain as someone responds to a prototype
Build with a user in mind
Answering questions i.e. Who is the user being tested for or what sorts of behavior
do you expect will help focus the prototype to receive meaningful feedback
Why?
ideate and problem solve - build and think
Communicate
Start a conversation - Interactions are richer when around a conversation piece. A
prototype is an opportunity to have another, directed convo with a user
Fail quickly and cheaply
Test possibilities- low-res allows one to pursue many
different ideas without commiting to a direction
Manage the solution-building process by identifying a variable which
encourages one to break a large problem into smaller testable chunks
Prototype and test are considered in tandem more than
transition between. When you attempt to test and how you
are going to test an aspect, this is critical to consider prior
to creating the prototype. These modes in
conjunctionbrings up layers of testing. Through
prototyping/testing are sometimes intertwined. Often the
case that planning and executing a successful scenario is
considerable step after the creation stage.
Test
What?
Soliciting feedback about prototypes which have been created for users. This is
an oppurtunity to gain empathy for the people which are being designed for
An oppurtunity to understand the user, unlike the initial empathy mode, this is
done moreso post framing the problem and creating the prototypes to test
Asking users what they like/dislike about the test. Asking "why?" to learn
more about the person and the problem to seek other possible solutions
Testing within real context of the users life.
Physical object, asking people to take the test unit
with them and experiance in real life scenarios.
When testing a prototype it is more realistic to have your users to take on the
role. Rule of thumb, always prototype as if you know you're right, but test if
you know you're wrong. It will refine the solution and make them better
Wjy?
Refine prototypes and solutions
Testing informs the next iterations of prototypes.
Sometimes this means going back to the drawing board
Learn more about the user
Another Opportunity to build empathy observation
and engagement - it often yields unexpected insights
Refine you POV
Testing can reveal that not only did one fail to get the solution right,
however, one failed to frame the problem correctly
How?
Show don't Tell
Putting the prototype in the users hand or the user within the experience
Let the tester interpret the prototype. Watching how the use/missuse it.
allowing them to handle and interact with it. Asking questions later
Create Experiences
Create the prototype and test them within the way that feels like an experience
one would rect to. Rather than an explanation that your user is evaluating
Ask users to compare
Bringing multiple prototypes to test gives users basis of comparison. Which will expose the latest needs
Iteration and making the process "ones" own. Iterating by cycling through
process multiple times and iterating within step. By creating multiple
prototypes or trying variations of brainstorming topics with multiple groups.
Multiple cycles through the design process narrows, working on broad
concept to nuanced details, but the process still supports the development.
The process is articulated with Linear progression of but design challenges can
be taken through using design modes in various orders. The process
presented is a suggestion of the framework. However, it is up to one-self to
own/adapt to the style of work. Honing into ones process is important to
continue innovation and mindset