ELA 10-1: Literary Devices

Descripción

Use this to review the most important literary devices.
Riley Babuik
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Riley Babuik
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Resumen del Recurso

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Allegory A type of narrative that uses its characters and plot to represent symbols and ideas (Eg. Animal Farm, The Tortoise and the Hare)
Alliteration A series of words in quick succession that all start with the same letter or sound (Eg. “Peter Piper picked a pot of pickled peppers.”)
Allusion An indirect or passing reference to something (Eg. "Wow, totally pulled a Michael Scott there.")
Anachronism When something is referred to during a time period where it didn't exist or was irrelevant. Sometimes a mistake or intentional for humour/ storytelling purposes (Eg. "Shrek" is meant to be based in medieval times, but makes many references to early 2000's pop culture)
Anaphora/ Repetition The repetition of a word or phrase at the beginning of a series of clauses or sentences (eg. Martin Luther King Jr.'s speech "I Have Dream", where he repeats the phrase "I have a dream")
Anastrophe When a traditional sentence structure is mixed up (Eg. "Tall mountain" would change to "mountain tall" for the phrase "I stand at the mountain tall")
Anthropomorphism/ Personification To apply human characteristics to something non-human (Eg. Talking animals)
Aphorism A universally accepted truth stated in a concise, to-the-point way. (Eg. “To err is human, to forgive divine.” Alexander Pope)
Archetype A "universal symbol" that is used to bring familiarity to a story. They are usually present in most people's lives, even across cultures. They are recognizable to any audience. Different from a stereotype. (Eg. Superman is a heroic archetype: noble, self-sacrificing, and drawn to righting injustice whenever he sees it.)
Chiasmus When two or more parallel clauses are inverted. Can be used to draw parallels to two similar things. (Eg. “Ask not what your country can do for you; ask what you can do for your country.” John F. Kennedy)
Colloquialism It is the use of casual and informal language in writing, which can also include slang. It is used for character dialogue and for the setting. (Eg. "Hey how's life? Yeah, mine sucks too.")
Cumulative Sentence An independent clause that has extra clauses added on for more information (Eg. “I ran to the store to buy milk, bread, and toilet paper”, the "to buy milk, bread and toilet paper" is extra information)
Dramatic Irony When the audience knows more than the characters in the story (Eg. In Titanic, the audience knows from the beginning of the movie that the boat will sink. This creates wry humor when characters remark on the safety of the ship)
Euphemism An indirect or polite way to bring something up that may be too inappropriate to bring up directly (Eg. When someone is retiring, it may be referred to as being "put out to pasture")
Exposition When important information is given to the reader/ audience in order to provide context for a situation (Eg. “The Dursley’s had everything they wanted, but they also had a secret, and their greatest fear was that somebody would discover it.” Harry Potter and the Sorcerer’s Stone)
Flashback A preview of previous events that can build suspense or expose lore in the story (Eg. When Eleven from Stranger Things must view her mother's memories to learn of Eleven's origins)
Foreshadowing When the author hints at what's to come in a story (Eg. A character makes an offhand comment about what actually happens in the story)
Frame Story A part of a story that "frames" another part of it (Eg. An episode of a TV show when the characters have multiple flashbacks, making the episode about "framing" the flashbacks)
Hyperbole The use of extreme exaggeration (Eg. "That is a million times better!")
Hypophora When a character asks a rhetorical question and then immediately answers it themselves (Eg. “Do you always watch for the longest day of the year and then miss it? I always watch for the longest day in the year and then miss it.” Daisy in The Great Gatsby)
Imagery Using descriptive language to create an image in the reader's mind (Eg. The snowy, blizzardy wind)
Irony When there is a contrast between how things should be and how things actually are. There are three types(all on different flash cards) (Eg. A fire station burning down)
Isocolon When two sentences have similar structures and line up when put on top of each other (Eg. I Like it. I Hate it. )
Juxtaposition When two dissimilar themes/ characters are placed next to each other to highlight their differences (Eg. He was tall, she was short)
Litotes A double negative is used to express a specific sentiment (Eg. "You won't be sorry"(meaning you'll be happy) )
Malapropism When similar-sounding sounds or words replace the appropriate counterpart. Used commonly for comedic effect when messing up common sayings (Eg. "I am not to be TRUFFLED with." "That's sort of an oaky afterBIRTH." "Well well well, how the TURNTABLES.")
Metaphors Comparing two dissimilar things without using like or as. (Eg. Reality is an ocean)
Metonymy/ Synecdoche When a synonym represents something, like a symbol (Eg. "The crown" represents a monarchy)
Motif When a concept, idea, symbol, image or situation gets repeated throughout a story to reinforce the theme/ morals (Eg. Life is Strange has a lot of butterfly imagery, to represent the stories theme of time travel, the butterfly effect, and the inescapability of consequence)
Onomatopoeia When a word sounds like the word it's referring to (Eg. "Buzz, buzz, goes the bee")
Oxymoron The use of two contradictory words to describe something (Eg. She is faithfully unfaithful to everyone)
Paradox A statement that seems impossible and illogical at first, but are actually true (Eg. This statement is false)
Point of View The perspective the audience is viewing the story. First-person is from a character's perspective, where you can hear their thoughts and feelings. Second-person is less common, where the media refers to "you", usually used in instructional books or Youtube videos. Third-person(omniscient) is when the audience has a complete outside view of the story and has access to the knowledge of every characters' whereabouts. Third-person(limited) is when the audience has an outside view of only one or two characters.
Polysyndeton When more than one conjunction is used in a sentence to create drama or portray a naive narrator (Eg. We ran and we ran and then we stopped and we took a break but then we continued running and running and running)
Satire When a story aims to mock or comment on something in society, usually with the use of exaggeration or irony (Eg. Animal Farm is both an allegorical and satirical story about communism, as it compares communists to dirty farm animals)
Simile Comparing two dissimilar things using the words "like" or "as" (Eg. "That bread is like crack")
Soliloquy When a character speaks their thoughts out loud, usually in a lengthy way (Eg. When a character in a Shakespeare play has a long monologue)
Symbolism When something is used to represent something abstract (Eg. A seed has usually been used as a symbol for life)
Tautology When a sentence or phrase repeats a word to keep a rhythm or for dramatic effect (Eg. "But the fact is I was napping, and so gently you came rapping, And so faintly you came tapping, tapping at my chamber door" The Raven, Edgar Allan Poe)
Tmesis When a word is broken up for dramatic effect (Eg. That is abso-freaking-lutely stupid)
Tone The overall mood of the story, created by the characters, situations and themes (Eg. No matter how serious things get in The Good Place, there is always a chance for a character to redeem themselves by improving their behavior. The tone remains hopeful for the future of humanity in the face of overwhelming odds)
Tragicomedy A blend of tragedy and comedy. Comedy is used to help the audience cope with the darker situations. (Eg. Stranger Things season 3 has light-hearted teenage drama thrown into the show to allow the audience to find some relatability and hope in the show, since there are many dark and disturbing moments)
Zoomorphism The opposite of personification, when animal traits are applied to people (Eg. Vampires turning into bats)
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