RE: Kyori Project

Descripción

This is the RE:Kyori Game Dev Project Mindmap
Andrew McCullough
Mapa Mental por Andrew McCullough, actualizado hace más de 1 año
Andrew McCullough
Creado por Andrew McCullough hace alrededor de 5 años
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Resumen del Recurso

RE: Kyori Project
  1. Environments
    1. Season based arcs
      1. Spring
        1. Summer
          1. Winter
            1. Autumn
            2. Extensive Theme around nature
            3. Style
              1. 2D?
                1. Limits Potential for Design
                2. 3D?
                  1. We've Done This Before, Never Again
                  2. 2.5D?
                    1. Side Scrolling Puzzle Platforming
                      1. 3D Environment (Background/Foreground)
                        1. Spline Curve for Gameplay Layer
                          1. 2D Sprite Rig and Animation
                            1. 3D Modelled Character components rendered in orthographic vie
                          2. Character Controller
                            1. 2D precision Movement Controller
                              1. Cinemachine Camera
                                1. Parkour System
                                  1. Mechanim Animation System
                                2. Characters
                                  1. Mina (Main Character)
                                    1. Spirit (Companion)
                                      1. Mina's Parents
                                        1. Sakiko
                                          1. Hideaki
                                          2. The Four Souls
                                            1. Fox
                                              1. Deer
                                                1. Eagle
                                                  1. Rabbit
                                                2. Enemy Faction
                                                  1. Shades
                                                    1. Dark Entities, spread darkness and fear
                                                      1. Weak in broad daylight
                                                        1. Will destroy non-natural light sources
                                                        2. Geists
                                                          1. Centered around stealth, this enemy will attempt sneak attacks
                                                            1. Similar to the grimm in RWBY, the geist can possess inanimate objects to form a body
                                                              1. Un-hindered in daylight, no advantage in darkness
                                                              2. To Be Decided
                                                              3. Lighting and Post Process
                                                                1. Flat Shading?
                                                                  1. High Quality with normals?
                                                                    1. To Be Decided at a later time
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