Quality Track

Descripción

Mapa Mental sobre Quality Track, creado por alterabhi303 el 16/03/2015.
alterabhi303
Mapa Mental por alterabhi303, actualizado hace más de 1 año
alterabhi303
Creado por alterabhi303 hace más de 9 años
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Resumen del Recurso

Quality Track
  1. Current Values
    1. Creativity (Dynamic)
      1. Dance
        1. Humor
          1. Sketching
            1. Love
            2. Dexterous Moves (Static)
              1. Social Dynamics
                1. Systems / BPs
              2. 1. Objectivity
                1. Approach
                  1. Chess
                    1. Yoga
                      1. Reading
                        1. Critical
                          1. Prospect
                          2. Caring Work
                            1. Over Exerting
                              1. SamGold
                            2. Reality As Is w/o
                              1. Prejudice
                                1. Ghosts of Knowledge
                                  1. Sam Gold
                                    1. Aspiration / Expectations / Desires
                                    2. Peace of Mind
                                      1. Right Values
                                        1. Clarity on what to focus on
                                    3. 3. Dynamics
                                      1. Un precedented
                                        1. Pre Intellectual
                                          1. Creativity
                                        2. Aggressive
                                          1. Approach
                                            1. Adventure Sports
                                              1. Social
                                                1. Sketching
                                                  1. Med / Yoga
                                                  2. Flow
                                                    1. Over Exerting
                                                    2. congruence
                                                      1. Mushin
                                                    3. 2. Static Patterns

                                                      Nota:

                                                      • - Focus - The Game / Technique Not the Object, Subject, Others - Eventful Tasks (Natural) - Gumption
                                                      1. Approach
                                                        1. Books
                                                          1. Critial Reading
                                                            1. Flash Card - Summary
                                                            2. Self Thesis
                                                              1. Books filtered by Values
                                                                1. Experience
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