TCP/IP Layer 4 Protocols

Descripción

CCENT 5.Fundamentals of TCP/IP Transport and Applications Mapa Mental sobre TCP/IP Layer 4 Protocols, creado por jce299792458 el 05/10/2013.
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Resumen del Recurso

TCP/IP Layer 4 Protocols
  1. Features
    1. Multiplexing using ports
      1. Function that allows receiving hosts to choose the correct application for which the data is destined, based on the port number.
        1. IP address,Transport protocol, Port number (10.1.1.2, TCP, port 80)
          1. Hosts typically allocate dynamic port numbers starting at 1024 because the ports below 1024 are reserved for well-known applications.
            1. 20
              1. TCP, FTP data
              2. 21
                1. TCP,FTP control
                2. 22
                  1. TCP, SSH
                  2. 23
                    1. TCP, Telnet
                    2. 53
                      1. UDP, TCP, DNS
                        1. TCP for Zone Transfer UDP for DNS Queries
                      2. 25
                        1. TCP, SMTP
                        2. 67,68
                          1. UDP, DHCP
                            1. UDP port 67 for sending data to the server, and UDP port 68 for data to the client
                          2. 69
                            1. UDP, TFTP
                            2. 80
                              1. TCP, HTTP (WWW)
                              2. 110
                                1. TCP, POP3
                                2. 161
                                  1. UDP, SNMP
                                  2. 443
                                    1. TCP, SSL
                            3. Error recovery (reliability)
                              1. Process of numbering and acknowledging data with Sequence and Acknowledgment header fields.
                              2. Flow control using windowing
                                1. Process that uses window sizes to protect buffer space and routing devices from being overloaded with traffic.
                                2. Connection establishment and termination
                                  1. Process used to initialize port numbers and Sequence and Acknowledgment fields.
                                  2. Ordered data transfer and data segmentation
                                    1. Continuous stream of bytes from an upper-layer process that is “segmented” for transmission and delivered to upper-layer processes at the receiving device, with the bytes in the same order.
                                  3. Transmission Control Protocol
                                    1. Provides error recovery
                                      1. Relies on IP for end-to-end delivery of the data, including routing issues
                                      2. using 2 bits inside the flag fields of the TCP header. Called the SYN and ACK flags
                                        1. SYN means “synchronize the sequence numbers”
                                          1. a three-way handshake must complete before data transfer can begin.
                                            1. SYN, DPORT=80, SPORT=1027 SYN, ACK, DPORT=1027, SPORT=80 ACK, DPORT=80, SPORT=1027
                                              1. TCP Connection Termination
                                                1. Four-way termination sequence
                                          2. Connection-oriented protocol
                                            1. Requires an exchange of messages before data transfer begins, or that has a required preestablished correlation between two endpoints
                                          3. User Datagram Protocol
                                            1. Does not perform error recovery
                                              1. Connectionless protocol
                                                1. Does not require an exchange of messages and that does not require a preestablished correlation between two endpoints
                                              2. QoS
                                                1. Bandwidth
                                                  1. The volume of bits per second needed for the application to work well
                                                  2. Delay
                                                    1. The amount of time it takes one IP packet to flow from sender to receiver
                                                    2. Jitter
                                                      1. The variation in delay
                                                      2. Loss
                                                        1. The percentage of packets discarded by the network before they reach the destination, which when using TCP, requires a retransmission.
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