2. -How to design Design Paradigms ("ways" of designing)

Descripción

Mapa Mental sobre 2. -How to design Design Paradigms ("ways" of designing), creado por MATEO ALEJANDRO LOSADA ORDOÑEZ el 03/05/2022.
MATEO ALEJANDRO LOSADA ORDOÑEZ
Mapa Mental por MATEO ALEJANDRO LOSADA ORDOÑEZ, actualizado hace más de 1 año
MATEO ALEJANDRO LOSADA ORDOÑEZ
Creado por MATEO ALEJANDRO LOSADA ORDOÑEZ hace alrededor de 2 años
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Resumen del Recurso

2. -How to design Design Paradigms ("ways" of designing)
  1. Appropiation
    1. Object
      1. Vision of a different use (reusing)
        1. Abductive leap
      2. Bicolage
        1. New creation
          1. Combining
          2. Designerly ways of knowing
            1. Synthesis
              1. Convegence (forming systems)
              2. Analysis
                1. Divergence (Deconstruct system)
              3. Human centered design
                1. Iterations
                  1. Analysis
                    1. Design
                      1. Testing
                    2. Activity centered design
                      1. Contextual inquiry
                        1. Activities, People, Proccesses, Artifacts
                      2. Human values
                        1. Stakeholders
                          1. Other people
                          2. Participatory design
                            1. Representation by stakeholders
                            2. Universal Design
                              1. Studies accessibility and disability
                              2. Ability-based design
                                1. Adaptation to abilities, needs and context
                                2. Design justice
                                  1. If not universal, it sould not be made
                                    1. Focus on
                                      1. Power inequalities
                                        1. Voices of the impacted
                                          1. Priorization of the impacted
                                            1. Designers are facilitators
                                              1. Sustainability
                                                1. Expands community findings
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