Solo and Collaborative Performances- Students
working independently on a task then in a group
to see if others have a different way of figuring
out the task.
Example - I do, We do, Ya,ll do
Not - Working on bumping a volleyball by yourself
Constructing Knowledge - The student will
use hands on material in otder for them to
understand the knowledge being taught.
(legos, blocks, money, cards, pieces of noodle)
Example - The student will skip correctly retrieving
different objects around the gym
Not - The student will skip around the
gym.
Higher Order Thinking - The student will be able to
understand, show, and tell the correct steps of a task
rather than just repeating what the teacher has taught.
Example - Knowing and showing the eleven
steps of shooting a bow correctly
Not - reciting the eleven steps of shooting a bow
Positive Interaction - The teacher will paoint out what
the student is doing correctly more than what they
student is doing incorrectly.
Example - The student will show what they know
about throwing a ball.
Not - The student will throw a ball using the
right mechanics.
Student Selected Tasks - The student will be able
to choose from several different tasks that
they feel they will succeed in.
Example - letting students vote on the
task/activity for the day
Not - The student will do the standard that is set for the day.
Meaningful/Real World Tasks - The student works to
perform a task that will benefit them for the rest of
their school days even further into adulthood.
Example - playing the game of basketball where dribbling is a
very important task.
Not - The student will be able to dribble a basketball.
Encourages Transfer of Learning - Students
learning to transfer knowledge they learned in
one situation to another situation.
Example - Taking the knowledge the students learned when
they were younger in a ball throwing unit to a baseball unit.
Not - Students not knowing how to throw an object when
starting a baseball unit.
Allowing for Multiple Solutions - The
students will be able to come up with
their own solutions to a task.
Example - Allowing students to come up with a different dance
technique to a popular dance song.
Not - Students dancing to a popular dance song.
Reflection/Self-Assessment - Allowing the student to
reflect on what they have learned and what they would like
to work on.
Example - Having students score themselves on how they did
on the subject taught.
Not - The teacher telling the student what they don';t know based on
just a test score standard.
Emphasizing Problem Solving - Allowing students to
figure out how to solve problems on their own like
they will in real-life one day.
Example - Students will be able to solve problems without
the help of the teacher.
Not - The teacher will tell the student how to solve
the situation of problem
Specific Purpose and Audience - The teacher will
explain to the students why an activity or
situatuion is important for them to know and
learn.
Example - The students participate in activities that help
them understand the importance of physical fitness to help
them have a healthy lifestyle.
Not - Students participate in fitness activities but do not understand
why or what the purpose of it is.
Integration of Knowledge and skills -
The process of the student's knowledge
and skills learned over time coming
together in order to solve a task or
problem.
Example - The student taking knowledge from prior expieriences
and tasks and knowing how to solve it.
Not - The student now knowing how to solve a task that they have
previously learned to solve..