Dice Throne Core Cards

Description

This is the set of core cards in the game Dice Throne
Jake Fredrickson
Flashcards by Jake Fredrickson, updated 8 months ago
Jake Fredrickson
Created by Jake Fredrickson 8 months ago
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Resource summary

Question Answer
How many core cards are there? 18
Which core cards are INSTANT ACTION cards? BUH-BYE TIP-IT GETTING PAID DOUBLE UP TRIPLE UP
Which core cards are ROLL PHASE cards? ONE MORE TIME BETTER D TRY TRY AGAIN SIX-IT SAMSIES HELPING HAND SO WILD TWICE AS WILD NOT THIS TIME
Which core cards are MAIN PHASE cards? GET THAT OUTTA HERE WHAT STATUS EFFECTS TRANSFERENCE NOT THIS TIME
BUH-BYE cost: 2 cp type: instant action action: remove a status effect from a chosen player
TIP-IT cost: 1 cp type: instant action action: increase or decrease any die by the value of 1
GETTING PAID cost: 0 cp type: instant action action: gain 2 cp
DOUBLE UP cost: 1 cp type: instant action action: draw 2 cards
TRIPLE UP cost: 2 cp type: instant action action: draw 3 cards
ONE MORE TIME cost: 1 cp type: roll phase action: a chosen player may perform an additional roll atempt of up to five dice during their offensive roll phase
BETTER D cost: 0 cp type: roll phase action: a chosen player may perform an additional roll attempt of up to five dice during their defensive roll phase
TRY,TRY AGAIN cost: 1 cp type: roll phase action: you or a chosen teammate may re-roll up to two dice (can be the same die twice in a row or two different dice)
SIX-IT cost: 1 cp type: roll phase action: change the value of one of your dice to a six
SAMSIES cost: 1 cp type: roll phase action: change the value of one of your dice to be identical to the value of another one of your dice
HELPING HAND cost: 1 cp type: roll phase action: select one of your aopponent's dice and force them to re-roll it
SO WILD cost: 2 cp type: roll phase action: change the value of any one die
TWICE AS WILD cost: 3 cp type: roll phase action: change the values of any two dice
NOT THIS TIME cost: 1 cp type: roll phase action: a chosen player prevents 6 incoming damage
GET THAT OUTTA HERE cost: 1 cp type: main phase action: remove a status effect from a chosen player
WHAT STATUS EFFECTS cost: 2 cp type: main phase action: remove all status effects from a chosen player
TRANSFERENCE cost: 2 cp type: main phase action: transfer 1 status effect from a chosen player to another chosen player
VEGAS BABY cost: 0 cp type: main phase action: roll 1 die: gain half the value as cp (rounded up)
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