Created by Lauren Scurry
over 10 years ago
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Question | Answer |
CAMERA WORK - Framing - What's included and excluded in the shot. | Deep focus - Everything in the shot is in focus. Fore, middle and background. |
Shallow Focus - Isolates the subject form the background. | Depth of Field - How much of the scene is in focus behind the subject. |
Crane - Camera Movement - Camera above the ground moving through the air in any direction. | Tilt - Camera Movement - Camera body swivelling up/down on a stationary support. |
Track - Camera Movement - Travels through space towards/backwards of laterally. | Canted Angle - shot on a side angle , make the audience feel unease. |
Pan - Camera Movement - Camera body turning left or right. | Point of view - placed approx. where the characters eyes are showing what the character would see. |
Establishing shot - Distant framing of special relations among characters; object and setting in a scene | Hand-Held - Camera Movement - Camera operator either holding the camera or using a harness. |
MISE - EN - SCENE | Performance - Range of Distance Emphasis placed on facial expressions and body language. |
Facial expression - Key in close up shots as helps convince audience of reality. | Lighting - Connotes importance to mood of the scene. |
Costumes and Makeup - Personality, Sound, status or job. | Costumes and Makeup - Design concept as a whole. |
Costumes and Makeup - Deliberate to keeping with the character. | Props - Used to dress the set appropriate to subject and genre. |
Props - Anything held or used by the actor/character. | Positioning - positioning of characters or objects within a frame. |
Positioning - Signals importance of character or object. | Positioning - Indication of relationships can be shown. |
Setting - Location where the film or programme is shot. | Can indicate regional identity or a programme and imply a lot about characters. |
SOUND | Diegetic sound - Sound within the scene that characters can hear. |
Non - Diegetic sound - Sound that is added to a scene, that isn't heard by the characters. | Dialogue - A conversation between 2 or more people. |
Monologue - A speech made by one person. | Voice over - When a character can be heard, but no seen. Encourages character identification. |
Sound effects - Enhance a realistic sense of place. | Synchronous sound - Matches the image that we see. e.g. Footsteps as someone is walking. |
Pleonastic sound - An effect that is added to exaggerate sound. | Ambient sound - Usually music, added to create a particular atmosphere. |
Contrapuntal sound - often music, that does not seem to 'fit' with the image. | Sound Bridge - where a sound crosses over form one scene to another. Used to link scenes together. |
Sound Motif - Sound that is associated with a particular, character, feeling or place. | Sound Mixing - A combination of all the sounds studied, to create finished audio. |
EDITING - Process of selecting a number of shots together. | EDITING - builds audience interest, creates suspense and encourages audience perspective. |
EDITING - creates perspective or view point within a sequence. | EDITING - the more screen time a character has the more the audience focus on them. |
EDITING - Develops how the audience is positioned in relation to the representation of the character. | EDITING - Holds narrative information from the audience to encourage identification or rejection of characters. |
Juxtaposition Shot - The placing of shots side by side, shots interact with each other to create meaning. | Continuity Editing - Cutting that maintains continuous and clear narrative action as a high degree of realism. |
180 Degree Rule - Dictates the camera should stay in one of the areas on either side of the axis of action. | Establishing shots are essential to locate action. |
Straight cut - An instant change to another shot. | Eyeline Match - A character in one shot glances at something off-screen and the cut reveals the object. |
POV Cutting - off-screen - cut to - the object the character is looking at. POV shown from the characters optical view. | Match on Action Cut - Cut from one shot to another occurs when an action is performed, the action is continued from one shot to the next. |
Crosscutting - Editing that alternates shots of two or more lines of action occurring in different places, simultaneously. | Reaction shot - where a subject reacts to a previous shot. |
Shot - Reverse - Shot - during conversation between characters, closly linked with reaction shot. | Directional continuity - When a character exits the shot from the right they should enter the next shot from the left. |
Cutaway shot - A bridging shot between two shots of the same subject. | Cut-in Shot - A particular piece of detail in a shot is highlighted by the next shot, closer emphasis to signify importance. |
Graphic Match - Two successive shot joined so they create strong similarity of compositional elements. | Montage - The way different bits of a film are assembled together. |
Jump cut - Elliptical cut that appears to be an interruption of a single shot. | Fades - The image gradually fades in or out, usually to a blank screen. |
Dissolve - Form of transition editing - one image gradually begins to fade and the second image appears. | Wipe - One scene appears to [push another scene off of the screen. |
MANIPULATION OF TIME - Events by their nature happen chronologically, by story tellers can change this to make the story to give a different perspective. | Compressing time - Long passages can be shortened to a few shots. |
Expansion of time - Prolonging the action can prolong the suspense or draw out an emotional response. | Simultaneous time - Crosscutting - From one event to another can give the impression they happen at the same time. |
Flashback - Memories or past events shown by juxtaposing shots of present with the past. | Flash-Forward - Visual texts into the future are rarer than flash backs, flash-forwards is more obvious in logical order of story. |
Special Effects - Added in post production. | Enhances the representation and narrative. |
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