There are four elements of computational thinking, they are:
Decomposition
Simple tasks have simple solutions. You can
break large problems that are complex into
several smaller simpler tasks, this is known as
decomposition
For example you have been tasked with
creating a game and you have broke it down
into smaller tasks
What type of game is it going to be?
What is the style of the game?
Who is the audience of the game?
Does it have challenge and
what are the rewards?
How does the game end?
What is the name of the game?
This is what decomposition
is about, defining the
problem in more detail and
making it easier to solve
Pattern Recognition
Abstraction
Removing unnessisary information is called abstraction.
Only leaves the data that is required
For example a designer needs to make a T Junction sign
The sign must follow certain rules:
Must take no more that 1 second for a driver to look at it and understand its meaning
The first attempt is shown to the right and as you can see
it is very cluttered and will take more than a second for a
driver to recognise the sign
It also doesn't follow the
rules for the shape and
colour
The second attempt is shown to the right and as you can see it is less
cluttered than version 1, however it still breaks the rules as it says that
there must not be any words
It also doesn't follow the
rules for the colour
The third and final attempt follows all the rules, the
shape, the colour and doesn't contain any words
Also any unessisary clutter has
been removed
Algorithmic Thinking
There are 2 popular methods to set out an algorithm:
Pseudocode - Text
statements written for
each step of the
algorithm
Flow chart - This uses a set of
standart shapes and arrows
(Shown to the right-->) tO make
a diagram of the algorithm
Algorithms often include a decisaion to be made
at some point in the task. In order to handle this,
a conditional statement is used.