Design Patters

Description

Study of various Design patterns used in various architecture.
Aashish Ranjan
Note by Aashish Ranjan, updated more than 1 year ago
Aashish Ranjan
Created by Aashish Ranjan about 10 years ago
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Resource summary

Page 1

1. Design Pattern is a reusable solution to commonly occurring problems within a given context of software design. 

2. Design pattern is a template or description for how to solve a problem that can be used in many different situations.

3. Every design pattern has four essential elements :  a.  Pattern Name   b.  Problem   c.  Solution  d. Consequences

Pattern name is like a handle which :-   a. Describes a problem   b. Its solutions   c. Consequences

Problem specifies the explanation of problem and its contextIt will tell when to apply design pattern.

Solution describes the abstract description of design problems and how the pattern solves it.It describes the elements that make up the - a. Design b. Relationships c. Responsibilities d. Collborations

Consequences gives the results of applying the pattern .It will help us to understand the cost and benefits of applying the pattern.Impact of the pattern on system : a. Flexibility b. Extensibility c. Portability

A design pattern is not a finished design that can be transformed directly into source or machine code. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.

There are three types of design pattern : a. Creational Design Pattern b. Structural Design Pattern c. Behavioural Design Pattern

Creational deals with initializing and configuring classes and objects

Structural deals with decoupling interfaces and implementation of classes and objects. 

Behavioural deals with dynamic interaction among societies of classes and objects.How they distribute responsibility.

Abstract FactoryBuilderFactor MethodPrototypeSIngelton

AdaptorBridgeCompositeDecoratorFacadeFlyweightProxy

Chain Of ResponsibilityCommandIteratorMediatorMementoObserverStateStrategyTemplate MethodVisitor 

Programming paradigms Specific to programming language Design patterns Solves reoccurring problems in software construction Architectural patterns            Fundamental structural organization for software systems

Basics

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