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Criado por Jake Fredrickson
5 meses atrás
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Questão | Responda |
How many core cards are there? | 18 |
Which core cards are INSTANT ACTION cards? | BUH-BYE TIP-IT GETTING PAID DOUBLE UP TRIPLE UP |
Which core cards are ROLL PHASE cards? | ONE MORE TIME BETTER D TRY TRY AGAIN SIX-IT SAMSIES HELPING HAND SO WILD TWICE AS WILD NOT THIS TIME |
Which core cards are MAIN PHASE cards? | GET THAT OUTTA HERE WHAT STATUS EFFECTS TRANSFERENCE NOT THIS TIME |
BUH-BYE | cost: 2 cp type: instant action action: remove a status effect from a chosen player |
TIP-IT | cost: 1 cp type: instant action action: increase or decrease any die by the value of 1 |
GETTING PAID | cost: 0 cp type: instant action action: gain 2 cp |
DOUBLE UP | cost: 1 cp type: instant action action: draw 2 cards |
TRIPLE UP | cost: 2 cp type: instant action action: draw 3 cards |
ONE MORE TIME | cost: 1 cp type: roll phase action: a chosen player may perform an additional roll atempt of up to five dice during their offensive roll phase |
BETTER D | cost: 0 cp type: roll phase action: a chosen player may perform an additional roll attempt of up to five dice during their defensive roll phase |
TRY,TRY AGAIN | cost: 1 cp type: roll phase action: you or a chosen teammate may re-roll up to two dice (can be the same die twice in a row or two different dice) |
SIX-IT | cost: 1 cp type: roll phase action: change the value of one of your dice to a six |
SAMSIES | cost: 1 cp type: roll phase action: change the value of one of your dice to be identical to the value of another one of your dice |
HELPING HAND | cost: 1 cp type: roll phase action: select one of your aopponent's dice and force them to re-roll it |
SO WILD | cost: 2 cp type: roll phase action: change the value of any one die |
TWICE AS WILD | cost: 3 cp type: roll phase action: change the values of any two dice |
NOT THIS TIME | cost: 1 cp type: roll phase action: a chosen player prevents 6 incoming damage |
GET THAT OUTTA HERE | cost: 1 cp type: main phase action: remove a status effect from a chosen player |
WHAT STATUS EFFECTS | cost: 2 cp type: main phase action: remove all status effects from a chosen player |
TRANSFERENCE | cost: 2 cp type: main phase action: transfer 1 status effect from a chosen player to another chosen player |
VEGAS BABY | cost: 0 cp type: main phase action: roll 1 die: gain half the value as cp (rounded up) |
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