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Gaming does not cause bad behaviour/violence
Descrição
Mind map for essay
Sem etiquetas
gaming
violence
behaviour
Mapa Mental por
Kary Lee
, atualizado more than 1 year ago
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Criado por
Kary Lee
mais de 8 anos atrás
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Resumo de Recurso
Gaming does not cause bad behaviour/violence
Anotações:
-Gaming is a tool, the tool itself depends on the user like the Gun control/law
Therapeutic purposes
Anotações:
- Therapy or healing illness
- Neuroplasticity
Anotações:
Brain's characteristic capacity to redesign and rebuild itself to make up for a hidden mind injury and to open new useful potential
-Repetition helps motor movement (for the people that has problems with motor)
-Encourages movements (brain activity as well)
-Motivation and reward system
-Plot/leveling/new items
-Encourages being social - decrease anxiety
-Can manage emotions
Psychological view
Genetics
Anotações:
-These 3 types of genetics lead to aggression and violent behaviour, almost ALL gamers do not have these genetics
-The MAOA (2R) gene has been linked in many violent crime
Anotações:
- Enzyme monoamine oxidase A, which is important for controlling the amount of dopamine and serotonin in the brain
-Two other Dopamine genes were linked to bad behaviour
-Negative factors can shape genetics
Anotações:
-Gamers have a "low" chance to have an aggression in real life due to shaping and environmental issues
Environmental Factors
Anotações:
-These can cause violent behaviour, but with gaming, it gives entertainment and healing
School
-Failing Grades
-No friends
-Being bullied
Family and Peers/Friends
-No acceptance or not loved
-Doing things out of character
-Peer pressure
-Abuse
-Possibly already mental unstable from the beginning
-STRESS is one the biggest factor
-Self-Control
Catharsis/Correspondence to life
Anotações:
Catharsis: Purification of emotions or relieving of emotional tensions
-Entertainment
-Making new friends
-Becoming more social
-Escaping reality (when life is rough)
-Relieve stress
-Learning about history or new information
Studies/News
Anotações:
Logic: If violent video games skyrocketed through sales, the crime rate would also go up, but instead the crime rate is decreased
-Crime rate has been decreased to almost 40% (2014)
-Violent video game sales have been rising and booming
-More violent games are being made
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