Shot showing the location the scene is taking place.
Mastor Shot
Shot showing where characters/ objects are positioned in a scene.
Close-up
Showing someone from shoulders up.
Mid-Shot
Showing someone from the waist up.
Long Shot
Showing someone from head to toe.
Wide Shot
Showing a wide view of the scene.
Two Shot
A shot showing two people.
Aerial Shot
Shot filmed from the air.
Point of View Shot
A shot showing the perspective of a character.
Over the Shoulder Shot
View from over the shoulder.
High Angle
The camera looks down at someone
Low Angle
The camera looks up at someone.
Canted Angle
The camera is as a slanted angle.
Pan
The camera moves from side to side.
Tilt
The camera moves up and down
Crane
The camera moves up and down on a crane.
Steadicam
The camera is strapped to camera operator's body, creates a gliding effect.
Handheld
A shaky handheld effect.
Zoom
The camera zooms in and out.
Reverse Zoom
The lenses zoom in and out whilst the camera
moves in the opposite direction, creates the
impression that the background in constantly
moveing.
Editing
Key Terms
Cutting
The process where one shot is replaces
on screen immediately by the next.
Shot/ Reverse Shot
Cutting back and forth between
people in a conversation.
Eyeline Match
Cutting to show
what a
character is
looking at.
Graphic Match
A similar shape or colour linking two consecutive shots.
Action Match
Cutting to show
another single of
the scene.
Jump Cut
Cutting out the
middle section
of a shot.
Crosscutting
Cutting back and fourth between two or
more scenes happening simoultaneously.
Dissolve
One shot fades out as
the next shot fades in.
Fade out/ Fade in
The image fades out to a blank space, fades in from a blank screen.
Superimposition
One image is placed on top of another.
Slow Motion
Motion that is slow.
Long Take
A single continuous shotthat does not
cut for an unusual length of time (e.g.
over a minute.)
Fast Paces/ Slow Paced Editing
When the editing is fast paced the action will cut rapidly from shot to
shot with each shot lasting only a few sec. Slow paced editing will
involve limited cutting from shot to shot.
Representation
Showing us what a character is thinking about.
Cutting, superimposition.
Pace of Editing
Fast Paced - young
Slow - old
Contrasting
Crosscutting,
Shot/ Reverse
Shot
Crosscutting , Shot/ Reverse Shot
Creating Links between characters and settings
Showing us what a
character is looking at.
Sound
Representation
The language and accent of a character.
Use of music can tell you about the character.
Ambient sounds can tell you \bout the setting.
Key Words
Diegetic
Sound originating from a source in the scene, e.g. dialogue.
Non-Diegetic
Sound added in postproduction, e.g. background music.
Sound Motif
A sound or piece of music associated with a
character, place, or theme (like the JAWS).
Sound Bridge
Sound linking the end of one scene and the beginning of the next.
Dialogue
Dialogue spoken by actors..
Voiceover
Dialogue spoken by an unseen character over related images.
Direct Address
When the actor speaks directly to the camera.
Sound Mix
The way in which the different sounds in a scene are mixed together,
Ambient Sound
Background Noise.
Mise-en-scene
Representation
What characters wear
Where the scene is taking place and how it appears.
Props can signify information about characters.
Lighting connotes certain meanings about characters.