Psychology GCSE Topic C

Description

GCSE Psychology GCSE Quiz on Psychology GCSE Topic C, created by Azidic Arcturus on 05/11/2015.
Azidic Arcturus
Quiz by Azidic Arcturus, updated more than 1 year ago
Azidic Arcturus
Created by Azidic Arcturus about 9 years ago
18
2

Resource summary

Question 1

Question
What is aggression?
Answer
  • An offensive way of dealing with an issue
  • Intention to cause harm to someone or the damaging of property
  • Action reinforced by anger

Question 2

Question
What are the two types of aggression?
Answer
  • Verbal aggression and physical aggression
  • Angered aggression and achievement aggression
  • Hostile and instrumental aggression

Question 3

Question
Tick the case studies you will be assessed on your knowledge of in Psychology Topic C
Answer
  • Ramirez et al.
  • Bandura et al.
  • King (1961)
  • Charles Whitman
  • Charlton et al.
  • Williams et al.
  • Anderson and Dill

Question 4

Question
There are biological and social reasons as to why we are aggressive. True or false?
Answer
  • True
  • False

Question 5

Question
What are the words that is associated with what you're born with, and how you're brought up?
Answer
  • Nature and Nurture
  • Ascribed and achieved status
  • Genetics and Adaptation

Question 6

Question
A doctor does an eye transplant to a patient that is in anaesthesia. What form of aggression is this?
Answer
  • Instrumental aggression
  • No aggression
  • Hostile aggression

Question 7

Question
A boxing tournament final takes place between two boxers, whose goal is to knock one out in order to claim a trophy. After the tournament ends, the loser punches the winner in jealousy. Which forms of aggression take place and in what particular order? (from left to right)
Answer
  • Hostile aggression, achievement aggression
  • Hostile aggression, instrumental aggression
  • Achievement aggression, hostile aggression
  • Instrumental aggression, hostile aggression

Question 8

Question
Reliability is the amount of times an experiment/study can be repeated and get the same results. True or false?
Answer
  • True
  • False

Question 9

Question
[blank_start]Biological[blank_end] causes for aggression involve the brain (the [blank_start]limbic system[blank_end] and the [blank_start]amygdala[blank_end]) and the hormone [blank_start]testosterone[blank_end], which is a part of [blank_start]nature[blank_end]; how you're [blank_start]born[blank_end]. Studies related to this can be very valid and reliable, as studies can involve the [blank_start]usage of saliva or blood samples[blank_end] as a way of measuring testosterone and aggression levels. Case studies that show that the brain and the hormone [blank_start]testosterone[blank_end] are responsible for aggression is animal studies, King and Charles Whitman. Animal studies prove that aggression can come from animals similar to humans. King and Charles Whitman case studies show that electrical and natural stimulation of the [blank_start]amygdala[blank_end] is responsible for emotion recognition.
Answer
  • Biological
  • Social
  • hypothalamus
  • limbic system
  • visual cortex
  • amygdala
  • spinal cord
  • morphine
  • endorphin
  • testosterone
  • nature
  • nurture
  • life
  • brought up
  • born
  • usage of saliva or blood samples
  • using questionnaires
  • usage of brain fluids
  • , genes that are enhanced
  • , chemicals that send signals to body
  • brain
  • body

Question 10

Question
Tick the similarities between Charlton et al. and Williams et al.
Answer
  • They are both natural experiments
  • Both of these studies are in North America
  • They both involved children's levels of aggression from TV
  • They are both studied in the mainland
  • Both results are the same
  • They both studied about their community

Question 11

Question
Tick what Anderson and Dill (2000) have studied and found.
Answer
  • Their aim was to see if violent video games increased levels of aggression, where as non-violent video games don't.
  • They used questionnaires to measure the aggression levels of participants after playing the video games. They used 2 categories to distinguish levels of aggression: Aggression and Non-Aggression. The results of participants are then determined as = Aggression score - Non-aggression score. All of the aggression scores of all participants are then measured on average.
  • A competitive reaction time test was used after participants played a non-violent or violent video game to measure levels of aggression, where participants punish an opponent through a noise. They can adjust the volume and length of the noise, which is what researchers use as a basis to measure levels of aggression.
  • The independent variable was the video game played (Violent video game: Wolfenstein 3D and non-violent video game: Myst,) and the dependent variable was the aggression levels measured from competitive reaction time tests.
  • The independent variable was the video game played (Violent video game: Wolfenstein 3D and non-violent video game: Myst,) and the dependent variable was the aggression levels measured from questionnaires.
  • Anderson and Dill concluded that violent video games encouraged aggressive behaviour and competitiveness thus potentially creating permenantly aggressive thought patterns due to the easy accessibility of violent video games. This is because levels of aggression in competitive reaction time tests where participants played a violent video game are higher than the ones who have played a non-violent video game.
  • Anderson and Dill concluded that aggression levels between both groups who played a violent video game or a non-violent video game are roughly the same on average.
  • Their aim was to see if video games encouraged levels of aggression to increase regardless of the type of video game.

Question 12

Question
Tick the ethical guidelines that need to be followed by psychologists according to the British Psychological Society (BPS.)
Answer
  • Informed consent
  • Debriefing
  • Confidentiality
  • Safety
  • Wellbeing
  • Right to withdraw
  • Do no harm
  • Usage of deception
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