Ch3 - Consumer behaviour - Learning and Memory

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FlashCards sobre Ch3 - Consumer behaviour - Learning and Memory, criado por Faria Islam em 28-10-2014.
Faria Islam
FlashCards por Faria Islam, atualizado more than 1 year ago
Faria Islam
Criado por Faria Islam aproximadamente 10 anos atrás
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Resumo de Recurso

Questão Responda
Learning A relatively permanent change in behaviour caused by experience
What are the two types of learning? - incidental learning - ongoing process
Products + Memory = brand equity/loyalty
what are the five behavioural learning theories? (5) R, CC, IC, CL, OL 1. repetition 2. classical conditioning 3. instrumental conditioning 4. cognitive learning 5. observational learning
does repetition increase learning? yes
when does extinction occur? when exposure decreases
what creates greater brand awareness? more exposure
can too much exposure lead to advertising wear out yes
less exposure can result in _ _ _ _ _ decay
What is the tendency for stimuli similar to conditioned stimulus (keys jangling resemble bell) to evoke similar, unconditional responses? Stimulus generalization
these are examples of what? - family branding - product line extensions -licensing - look-alike packaging stimulus generalization
what is stimulus discrimination? only buying brand names
- Behaviours = positive outcomes or negative outcomes - Deliberate behaviour to obtain a goal Positive reinforcement - Frequency marketing, thank you letters, rebates, follow-up phone calls - Negative reinforcement: Punishment, Extinction Shaping: Desired behaviour learned over time instrumental conditioning
Fixed-interval (seasonal sales) Variable-interval (secret shoppers) Fixed-ratio (frequent flyer programs) Variable-ratio (slot machines) Frequency marketing Are examples of? Reinforcement Schedules
what is cognitive learning theory? This theory stresses internal mental processes vs. behavioural theories People are problem solvers using information to master their environment Creativity and insight play a key role Cognitive learning is the result of listening, watching, touching or experiencing.
learning is an ___________ ____________? Direct experience, making errors, and looking for solutions are vital for the assimilation and accommodation of information. How information is presented is important. When information is introduced as an aid to problem solving, it functions as a tool rather than an isolated arbitrary fact. active process
Observational Learning _______________ Learning occurs when learners see and or hear a learning situation for which they are not the addresses and do not interact with the observed learner nor the observed learner's instruction Vicarious Learning
What is modelling? imitating others' behaviour (celebrities/athletes)
Observational Learning
Acquiring information and storing it over time so that it will be available when needed is? memory
information processing approach Mind = computer and data = input/output
why do we encode? we encode information to help us retain it later
colours and shapes are examples of sensory meaning
symbolic associations are examples of semantic meaning
there is three times of memory sensory memory short-term memory long-term memory
- Informational unit in short-term (STM) memory - Brand names -Area code and telephone number -Phone numbers were designed with three or 4 “chunks” for optimum recall this is an example of? chunking
what is associative networks? it is activation models of memory an associative network of related information - A means of representing relational knowledge as a labeled directed graph. Each vertex of the graph represents a concept and each label represents a relation between concepts Knowledge structures of interconnected nodes Hierarchical processing model
_ _ _ _ _ _ _ _ _ is the process of accessing information from long-term memory factors retrevial
what are some appropriate factors/cues for retrieval? - State-dependent retrieval/mood congruence effect - Familiarity - Salience and Recall effect (mystery ads) - Visual memory versus verbal memory
what are some factors that influence forgetting? (4) - DIRP - decay - interference - retroactive versus proactive - part-list cueing effect
what are some problems with memory measures? 1. response biases 2. memory lapses 3. memory or fact vs. feelings
Furniture, visual art and photos call forth memories of the past Autobiographical memories Power of nostalgia Retro brands Nostalgia Index these are examples of? products as memory makers

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