“HOW HAS COMPETITIVE GAMING BECOME OFFICIALLY RECOGNISED AS A PROFESSIONAL SPORT?”

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Mapa Mental sobre “HOW HAS COMPETITIVE GAMING BECOME OFFICIALLY RECOGNISED AS A PROFESSIONAL SPORT?”, criado por zazaki10022 em 29-07-2015.
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Mapa Mental por zazaki10022, atualizado more than 1 year ago
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Criado por zazaki10022 mais de 9 anos atrás
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Resumo de Recurso

“HOW HAS COMPETITIVE GAMING BECOME OFFICIALLY RECOGNISED AS A PROFESSIONAL SPORT?”
  1. What other sports are recognized as a sport, which requires the same amount of physical energy used in computer gaming?
    1. Chess, Poker
      1. Is it essential for sport classifications to require some sort of physicality?
        1. Is a sport that favors more strategy rather than physicality still a sport?
        2. Is participating in video game sports prospective, (is it worth becoming an eSports player?)
          1. Should players involved in eSports be considered as athletes?
            1. All have several competitive tournaments held by major brands such as Redbull, Logitech, ETC (sponsors)
              1. How much money is involved in the prizepool of a tournament?
            2. In what ways will this influence future generations?
              1. Is esports a negative influence among our future generation?
                1. Could this potentially lead to less physical activities which in turn can lead to unhealthier lifestyles that lack fitness?
                  1. Overall, will eSports become a calamity among our youth?
                  2. Could eSports potentially stimulate economies in our future, (hired attraction venues for tournament hosting, tourism, etc.)
                  3. What is a sport?
                    1. Do these video game sports have ethical standards like many sports?
                      1. Are official classifications of sport not correct compared to what public opinions say
                      2. Who recognizes it as a sport and who doesn't?
                        1. Which nations?
                          1. The debate around the classification of eSports
                            1. Two parties: eSports Pro vs Anti-eSports
                          2. Is public opinion a big factor of who calls what a sport?

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