Cybernetics

Descrição

Marriage & Family Therapy Quiz sobre Cybernetics, criado por Katie Leonard em 26-11-2019.
Katie Leonard
Quiz por Katie Leonard, atualizado more than 1 year ago
Katie Leonard
Criado por Katie Leonard aproximadamente 5 anos atrás
94
1

Resumo de Recurso

Questão 1

Questão
Cybernetics: SHIFT from intrapersonal to interpersonal
Responda
  • True
  • False

Questão 2

Questão
Cybernetics: What function does [blank_start]behavior[blank_end] serve within the system?
Responda
  • behavior

Questão 3

Questão
Which was the first systems model?
Responda
  • Structural
  • Contextual
  • Cybernetics
  • Bowenian

Questão 4

Questão
Cybernetics: The study of [blank_start]feedback[blank_end] mechanisms in self-[blank_start]regulating[blank_end] systems.
Responda
  • feedback
  • geared
  • outdated
  • perpetuating
  • regulating
  • ish

Questão 5

Questão
The following people are associated with Cybernetics:
Responda
  • Milton Erickson
  • Gregory Bateson
  • Norbert Weiner
  • Edward Fleishman

Questão 6

Questão
Cybernetics: Optimal/homeostatic range describes when the people in power know and enforce the rules.
Responda
  • True
  • False

Questão 7

Questão
Cybernetics: homeostatic range is mostly...
Responda
  • awesome.
  • annoying.
  • a topic of evening conversation.
  • subconscious.

Questão 8

Questão
Cybernetics: When not functioning at optimal range, there will be [blank_start]feedback[blank_end] within the system.
Responda
  • feedback
  • hell to pay
  • homeostatic cycling

Questão 9

Questão
Cybernetics: This metaphor is a useful way to understand the feedback loop.
Responda
  • bicycle
  • faucet
  • thermostat

Questão 10

Questão
Cybernetics: All of these things are true about FAMILY RULES.
Responda
  • They are posted in the family home.
  • They govern a range of behavior.
  • The behaviors they govern are within the range that a family can tolerate.
  • They maintain a family's homeostatic range.
  • They are always created by the head of the family.

Questão 11

Questão
Cybernetics: Negative feedback loops signal to return to the homeostatic range.
Responda
  • True
  • False

Questão 12

Questão
Cybernetics: Negative feedback can come in the form of guilt, punishment, or symptoms.
Responda
  • True
  • False

Questão 13

Questão
Cybernetics: positive feedback loops can be described by which of the following?
Responda
  • Returns the system to homeostatic range
  • Vicious cycles
  • Make the problem worse
  • Often intended as negative feedback

Questão 14

Questão
Cybernetics: [blank_start]meta-communication[blank_end] is communication about communication. Therapist helps family to talk about how they talk with the goal of recognizing [blank_start]negative[blank_end] feedback loops.
Responda
  • meta-communication
  • negative

Questão 15

Questão
Cybernetics looks at:
Responda
  • Patterns of influence that shape family members' behavior
  • Intrapersonal root causes
  • Behavior as a product of relationship
  • The whole is greater than the sum of its parts
  • Individuals are more important to work with than the whole family

Questão 16

Questão
Cybernetics: The predictable steps/patterns and developmental tasks a family experiences over time
Responda
  • Family life cycle
  • Family stage
  • Transition

Questão 17

Questão
Cybernetics: Time period in the life of a family; has a unique structure
Responda
  • Family life cycle
  • Family stage
  • Transition

Questão 18

Questão
Cybernetics: Shift from one family stage to another. "Now who am I?"
Responda
  • Family life cycle
  • Family stage
  • Transition

Questão 19

Questão
Cybernetics: This person worked with stages of family development such as romantic relationships, the honeymoon stage, children, career, and retirement.
Responda
  • Evelyn Duvall
  • Erickson
  • Gregory Bateson
  • Norbert Weiner

Questão 20

Questão
Cybernetics: This person focused on individual development.
Responda
  • Evelyn Duvall
  • Erickson
  • Gregory Bateson
  • Norbert Bateson

Questão 21

Questão
Cybernetics - Erickson's family development - Trust v. [blank_start]mistrust[blank_end] (0-18 mos.) [blank_start]Autonomy[blank_end] v. shame (18 mos. - 3 years) [blank_start]Initiative[blank_end] v. guilt (3-5) Industry v. [blank_start]inferiority[blank_end] (6-12) [blank_start]Identity[blank_end] v. role confusion (adolescence) Intimacy v. [blank_start]isolation[blank_end] (young adulthood) [blank_start]Generativity[blank_end] v. stagnation Integrity v. [blank_start]despair[blank_end] (looking back over life)
Responda
  • mistrust
  • shame
  • guilt
  • Hope
  • Autonomy
  • Trust
  • Trust
  • Intuition
  • Initiative
  • inferiority
  • commercialism
  • peasantry
  • Honor code
  • Role playing
  • Identity
  • isolation
  • bullying
  • shallow relationships
  • Going with the flow
  • Generativity
  • Fresh ideas
  • despair
  • lying
  • grouchiness

Questão 22

Questão
Cybernetics: Testes and ovaries
Responda
  • Sex
  • Gender
  • Sexual orientation

Questão 23

Questão
Cybernetics: Outward expression of male or female
Responda
  • Sex
  • Gender
  • Sexual orientation

Questão 24

Questão
Cybernetics: Hetero, homo, bi, a-
Responda
  • Sex
  • Gender
  • Sexual orientation

Questão 25

Questão
Cybernetics: John [blank_start]Bowlby[blank_end] formulated Attachment Theory - the bond between infant and caregiver.
Responda
  • Bowlby

Questão 26

Questão
Cybernetics: Mary [blank_start]Ainsworth[blank_end] came up with three attachment styles (secure, anxious-avoidant, and anxious-ambivalent).
Responda
  • Ainsworth

Questão 27

Questão
Cybernetics: Mary [blank_start]Main[blank_end] added disorganized attachment to the possible attachment styles.
Responda
  • Main

Questão 28

Questão
Cybernetics: Attachment is a physical bond between an individual and an attachment figure.
Responda
  • True
  • False

Questão 29

Questão
Cybernetics: [blank_start]Input[blank_end] can be energy, time, affection, or attention.
Responda
  • Input
  • Output
  • Throughput

Questão 30

Questão
Cybernetics: [blank_start]Throughput[blank_end] (the process of making input usable) can be discussions, sharing, planning, or thinking.
Responda
  • Input
  • Throughput
  • Output

Questão 31

Questão
Cybernetics: [blank_start]Output[blank_end] is the result of throughput, and includes symptoms and behavior.
Responda
  • Input
  • Throughput
  • Output

Questão 32

Questão
Cybernetics: Can be kids to each other; parents to each other; or kids to parents
Responda
  • Sub-system
  • Static system
  • Dynamic system
  • Closed system
  • Open system

Questão 33

Questão
Cybernetics: Can be described as a "rock."
Responda
  • Sub system
  • Static system
  • Dynamic system
  • Closed system
  • Open system

Questão 34

Questão
Cybernetics: Healthy and changing
Responda
  • Sub-systems
  • Static system
  • Dynamic system
  • Closed system
  • Open system

Questão 35

Questão
Cybernetics: No outside input
Responda
  • Sub-system
  • Static system
  • Dynamic system
  • Closed system
  • Open system

Questão 36

Questão
Cybernetics: Interacts with the environment.
Responda
  • Sub-system
  • Static system
  • Dynamic system
  • Closed system
  • Open system

Questão 37

Questão
Cybernetics: Boundaries can be any of the following.
Responda
  • Permeable
  • Elastic
  • Semi-permeable
  • Rigid
  • Open

Questão 38

Questão
Cybernetics: Negentropy is the concept that everything is headed toward chaos.
Responda
  • True
  • False

Questão 39

Questão
Teachers use cybernetic processes by providing throughput (grades on papers) in order to make corrections.
Responda
  • True
  • False

Questão 40

Questão
Cybernetics: [blank_start]Equifinality[blank_end] - when several paths lead to the same result.
Responda
  • Equifinality
  • Multifinality
  • Equipotentiality

Questão 41

Questão
Cybernetics: [blank_start]Multifinality/Equipotentiality[blank_end] - one path leads to several results.
Responda
  • Multifinality/Equipotentiality
  • Equifinality
  • Buddhism

Questão 42

Questão
Cybernetics: General Systems Theory...
Responda
  • developed by Ludwig von Bertalanffy
  • co-developed by Salvador Dali
  • an organism is self-regulating
  • an organism has mutually depending and interactive subsystems

Questão 43

Questão
Cybernetics: Homeostasis is the tendency of an organism to resist change.
Responda
  • True
  • False

Questão 44

Questão
Cybernetics: [blank_start]Process[blank_end] - behavior that occurs infrequently
Responda
  • Process
  • Structure

Questão 45

Questão
Cybernetics: [blank_start]Structure[blank_end] - behavior that occurs frequently, predictably, and becomes part of the system
Responda
  • Process
  • Structure

Questão 46

Questão
Cybernetics: COGNITIVE MAPS - models by which incoming information is [blank_start]perceived[blank_end], which then leads to a behavioral [blank_start]response[blank_end]
Responda
  • perceived
  • stored
  • driven
  • response
  • disintegration

Questão 47

Questão
Cybernetics: ECOMAPS are composed of...
Responda
  • microsystem - individual, family, school, work
  • mesosystem - the spaces that an individual inhabits
  • exosystem - don't directly influence the individual, but do influence the people in their microsystem
  • macrosystem - class, religion, gender, race, ethnicity

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